endofdayz

endofdayz

Joined Member # 2788883
0 Posts 1 Replies 1,890 Reputation

[quote who="SavageBananaMan34" reply="32" id="2329910"] As I said in another thread, the problem with those games is that the spies are mass-produceable and are not heroes like in KoH. Spies in Elemental should be specialized heroes (and perhaps further specialized within the umbrella of "spy") infused with essence, to give the player the option of employing spies at a significant cost to his empire. I'm sure Stardock can come up with a proper "counter-spy" mechanism. [/quote]

72 Replies 52,945 Views

[quote]I imagine a lot of the "tapping into" will involve name generation: the "Dreadwood" in those cloth map screenshots had to come from somewhere![/quote] Or it could just be a scary area with woods in it...

67 Replies 59,738 Views

"I want to make my own stories, not play tiny bits of someone else's 10,000 year fantasy story. The ease of content creation is a great feature, so is the 'official' lore just there for people who won't mod? At worst, how hard will it be to mod out?" Cant agree enough with the OP. I would rather there be no story, and we instead have a good dynamic random map generator, along with a solid "fantasy" focus. I will mod out most of the story crap q

67 Replies 59,738 Views

[quote who="Scorpiana" reply="26" id="2329425"] The campaign is indeed based around those two forces (not the sandbox) but even in the campaign there are 6 (or 7??) humanoid and fallen factions. Diplomacy between those factions at least should be more then 'Hey, let's beat up the big guy...'. Outside the campaign (as Wintersong mentioned) anything goes, so decent diplomacy should be implemented anyway. [/quote] Actually, good point. What does everyone think decent

72 Replies 52,945 Views

Well, like I said, I think that diplomacy should be important but it shouldn't detract from the games inherent "epicness". This game, in my view is about outright power and ancient relics and stuff. Too much diplomacy will turn this into Civ4: Fantasy. Of course, to leave it out in its entirety would be a poor decision. I just don't like the way some people believe that diplomacy in this game should be so deep. Its mostly a single player game, and unless Stardock can do what no other game mak

72 Replies 52,945 Views

Choose your own adventure book for elemental? Id buy it whether it was good or not, just for nostalgia. [quote who="Scoutdog" reply="30" id="2329329"] Well, I only spend around 5% of my time here.... but you're right: I don't exactly have a social life.[/quote] lol its all good, just a friendly jab.

54 Replies 189,201 Views

[quote who="Scoutdog" reply="8" id="2328914"][cheapshot]What social life?![/cheapshot][/quote] Coming from a 15 year old who spends the better part of his time on an obscure internet forum... Sry, I had to. On topic: I would buy the book, but I would also hope the lore is for the most part available online. Its always nice to know why "Martogs Bane" or whatever came to have its name.

54 Replies 189,201 Views

Hopefully we get some nice ambient sound as well... birds chiring when looking at the woods, marching when moving an army, etc. Little things like that make the difference between a good game and a great one.

17 Replies 12,458 Views

[quote who="Scoutdog" reply="20" id="2328865"]MoMer, huh? I for one don't see why you should be forced to take a militaristic stance when you can try alternate ways of winning, which in my opinion are much more fun. This is a TBS, not an FPS: there's more to life than shooting (or swordplay in this case), and the game should reflect that.[/quote] I would be surprised if you didn't dissagree with me scoutdog lol. The game is based around two diametrically opposed forces, good a

72 Replies 52,945 Views

"The scriptable engine allows each so-called sandbox game to have a truly unique life of its own because there’s just such a massive amount of lore to tap into." [e digicons]:drool:[/e] sounds like my social life is a year away from crashing and burning.

54 Replies 189,201 Views

The fantasy genre is probably the only genre I would say this about, but Espionage should be left out, and diplomacy should be relatively simple. This is a game of epic proportions, where you can have one army with a dragon in it fighting another army with an archmage in it, in a collosal battle. Having all that undermined by a petty espionage system bothers me. Diplomacy needs to be there, perhaps even with some depth, but be realistic, it shouldn't go beyond alliances of conveniance

72 Replies 52,945 Views

[quote who="Scoutdog" reply="58" id="2301681"]I know for a fact that the spell system will have a tree structure to it. Moreover, a strict D&D system would, as I said, put an unfair advantage on players who go Gandalf (meaning power up their channeler and ignore city-building). However, the option of alternate quest-basing for all spells would certainly help, as mentioned above.[/quote] A D&D system for certain spells would be awesome, and it would increase thevalue of heroes

91 Replies 186,433 Views

One would hope that there would be a massive limit of players for those of us willing to play it. 32 seems good. The other issue is that if there are nuetrals that can have some effect (think the minor races in GC2) you can have a map with 32 players and an effective 100+ nations, even if all are tiny. That would single handedly sell the game to some people I know, as more countries means more depth generally.

71 Replies 211,085 Views

I am starting to see where a compromise can effectively come into play that will make the game better for everyone. Make the base tree non-random, shown techs AND some random "spice techs" that are still shown (like playing a game of Civ4 in which philosopy appears only 1 in 4 games). I imiagine spice techs will be crazy stuff like derigibles, blunderbusses, etc. Good times for all. Make it so that there are certain "Field" techs that require an investment and give random bonu

99 Replies 320,537 Views

[quote who="Nesrie" reply="23" id="2326504"]Well as I said before, I don't are for it much. I expect to see more. It is a style thing though, not a quality thing. I don't think it needs to be realistic, just "softer" if that makes sense. Visual appeal is only part of a game, and while there are games that I have not played because I could stand the look of it, that's not the usual issue for me in not buying a game. [/quote] The softness you mention is seriusly the

82 Replies 91,603 Views

Honestly, I remember playing Civ2 with its graphics and those being some of the best gameing sessions I ever had. Graphics only mean as much as people let them. The other day, after hearing about MoM for the first time, I Dl'd it (its freeware now) and had a great time. I stopped playing only because the game suffers from late game "janitor" syndrome (ie you won, but you have to find EVERYTHING and kill it to be acknowledged). But the graphics didn't mean anything to me. The game was

82 Replies 91,603 Views

[quote who="Jalicos" reply="5" id="2326323"] The Fog of War is an actual fog? [/quote] Lol, I think it was a figure of speach, though who knows. By the way stardock, there are already 4 spells and I don't see any involving summoning undead armies. I am seriusly considering with-holding my purchase until you fix this discrepancy. [e digicons]#:([/e] /s

30 Replies 89,390 Views

If the subject is healing I think that the depth of the system should allow for it. In other words, there will be so many spells (hopefully) that atleast some of the nuetral ones will be healing. That said, the good-evil thing is actually pretty realistic. Would sauron heal his orc minions? Evil is generally so anti-life that they care little for thier own men. On the topic of the good-evil system itself, i don't think you should be forced down a certain path in the game but r

12 Replies 10,985 Views

"New masonry technology gives me better ROADS?!?! Now they can get in range in 5 turns instead of the 8 I should have had. FML." While that is actually a good point, and I won't argue the sillyness (ie instant road improvements, 3 turns really making a difference) the situation should be counterable by using that very tech. Maybe now some force from another city can get to the front on time? [quote who="Scoutdog" reply="12" id="2324942"] That's random. And

99 Replies 320,537 Views

[quote who="Scoutdog" reply="5" id="2324726"] The point is, chance does not reward skill: it's like an anrchery contest in which all of the contestants are blindfolded. [/quote] Chance DOESN'T reward skill, you are correct, however you continue to hinge on the belief that the game is won and lost through tech, and thats simply not the case, not in the short run atleast. Your skill is rewarded when you figure out a useful way to defeat or avoid a problem that technology hasn'

99 Replies 320,537 Views

[quote who="Sammual" reply="13" id="2324597"] I believe that the modding community would be a great source of inspiration and to extend the beta where they wouldn’t have a stable platform to work off of would lessen the quantity and quality of their work. Allow the modders to help you answer the following questions;[/quote] Any game that bases its continued success off the hope of a huge upsurge of mods is doomed. Maybe if your a big name like Half life or

252 Replies 596,499 Views

[quote who="Scoutdog" reply="2" id="2324406"] But "need" varies from time to time. Those bows aren't going to be very useful if you haven't researched bows. So you go research bows. Surprise, surprise, the RNG gives you bows that are designed for dragonslaying. Again, usefulness is a situation-oriented trait. A tech doesn't have to do nothing to be useless, it just has to be ill-suited to the situation at hand. I think we enjoy fundamentally different things in these games...

99 Replies 320,537 Views

[quote]Since an important goal for this game seems to be community added content, I think the game will grow at a much faster pace after release then before. Take the time you need to get the core features working well, and the let the players fill in what content they want.[/quote] I am imagining that the editors would be testable too, and I can see an entire community spring up around modding the beta. Just because the word beta is stapled to it doesn't mean the game is un-useable.

252 Replies 596,499 Views