[quote]- CTRL-SHIFT-C kills CursorFX.exe but does not restore the default Windows cursor Cursor XP has the same issue.[/quote] CursorFX Beta 1 registers the following combinations: CTRL-SHIFT-C = Unloads CursorFX CTRL-SHIFT-V = Toggles CursorFX ON / OFF
Alberto
[quote]guys.., i try to re-do Lexa with CursorFX and i have to say that it was a painful job., the hot spot is realy hard to setup and every time i try to open a .curxptheme with cursorfx it crash, i'm using the free vertion, not the Plus.[/quote] I agree hot spot editing needs work. We will improve it in the next few days. For Beta 1 we've given priority to the front end UI and the actual program engine. For simply migrating a .CurXPTheme to the .CursorFX format simply open th
No, but that is surely something we want to add in the next release. Thanks for the suggestion.
Yup, missed that sorry. We just fixed it.
Chasbo, I checked your registration status and I see "DesktopX 3 Run-Time Client" and "DesktopX 3.0 Upgrade". I'm not sure if this matches, however if you can get on chat later I think we can check this quickly. By now I sent you a private download link for DesktopX 3.1 Enhanced.
Could you please forward me the mail you got with the serial numbers for the products you purchased? I'll verify that all information has been processed correctly. [email protected]
But I have found something else. I was trying to play around with Controller scripts, but it doesn't seem to work. I took the example code from the documentations: Does the object actually has a non-blank name?
We updated the online documentation to describe the current beta's new features: Link I suggest you start from the whatsnew.txt (or changelog.txt) file and then you lookup the reference docs online. The new widgets (Sticky notes, Network Traffic, UnitsConverter.exe) are also probably a good source for practical examples to reuse. You can als
We updated the online documentation to describe the current beta's new features: Link I suggest you start from the whatsnew.txt (or changelog.txt) file and then you lookup the reference docs online. The new widgets (Sticky notes, Network Traffic, UnitsConverter.exe) are also probably a good source for practical examples to reuse. You can als
We fixed the broken Builder->Client and viceversa switch. I'm, not sure about Adni's BL Clock. It just cannot extract the object data. It also doesn't work with older DX builds.. We are testing unreliable unloads/restarts. Are you specifically experiencing screen reposition problems with themes and widgets? Switching/loading from different resolutions and such?
Well, I didn't miss them but honestly, they're the exception to the norm. Uhmm... Konfabulator default widgets are great. So are TiggZ. Both sets have a complete set of functionality, while I tend to prefer TiggZ ones because are more complex and richer. The DesktopX Silica set is also quite good, a
I'm hoping that in the future, the use of DesktopX as a "widget platform" becomes more refined. Perhaps some of the more experienced DesktopX widget designers and some of the talented people at Stardock can come up with a template for "good widget design" that adheres to some sort of usability guideline with sample code to help p
OK - Maybe it's just me but don't you think this 'Aquarium' theme has had it's day? It was fun originally but it's all been done before. Aquarium 2 is 10x times better than Aquarium 1. Everything can be built and assembled dynamically. You can add and position a full set of plants, rocks, bubbles, et
Anyways, what I'm curious about is where is the windows API access thay they talked about before it release? Or did I misinterpret this? That's still being hold off. We are still evaluating usability in VBScript and security concerns. There are still lots of features to come for the 3.x line.
Jeff: we fixed it. It was an incompatibility with WB and/or WFX. Thank you for reporting.
I am loosing all my objects when switching from runtime to builder and vice versa. Fixed. I am sure that was not intended (?)... Also marking several objects at once d
finding the same thing as XX - when exported as a standalone gadget there doesn't appear to be a properties dialog so hue changing, shadows etc are unavailable as are the new widget.preferences You should have an option called "Standard preferences dialog" when exporting as a gadget. Maybe the public be
I decided to totally rewrite the code to see if I could escape this weird bug, but still no luck. Button object (this script belongs to Button) is contained by object named ButtonBack. I need all 3 states to be in same picture, so I designed it so picture moves up or down to proper state. The problem is that when it moves up to p
When I click the "e-mail script" plugin to add to an object, then click to configure it, nothing happens. There is nothing to configure. Check how the sample widget works.
1) This application has failed to start because ATL71.DLL was not found. When loading a previously created desktop. 2) The DXPerf4.dll could not be loaded. (also related to Performance Meters 2 not being on the Plugin list) When loading an object that uses Perf Meters 2. Ok, thanks for the report
Two things I'm seeing... 1) This application has failed to start because ATL71.DLL was not found. When loading a previously created desktop. 2) The DXPerf4.dll could not be loaded. (also related to Performance Meters 2 not being on the Plugin list) When loading an object that uses Perf Meters 2. Wicked. <
Also, I hope you guys can find an interesting use of scriptable animations. That could be even better than CursorXP scripts, since you have total freedom here. The most obvious idea is to use animation strips as displays. I.e. Object.CurrentFrame = System.CPUActivity / 20 'I suppose the strip has 5 frames in it
like the new email plugin - does the example widget utilise all the scripting features of the plugin? Yes. It basically esposes the minimum functionality to let you make a multiaccount checker object etc, since you can use the requestID to match multiple responses with the correct request. Accounts conf
I changed code so it works better, but it still displays the same darned bug. The random height code was to test if it moves up or down on its own. Apparently not. It's ONLY when I click on it and it changes code that it moves up or down the parent object. BTW object visibility changes was to test if it was a accidental drag. No
That could be a nice scriptable drawing plugin. Something that let you do: Draw.SetPixel(x, y, color) Draw.SetPixel(x, y, color) ... Draw.Update