[quote who="parrottmath" reply="357" id="3392359"] I think you correct about the calculate tags. I haven't seen the calculate work outside of spells or the You could try surrounding your calculate stuff and see if it works out for you, but I wouldn't expect it would work.[/quote] Could you create a spell only usable by champions with INeedToMove (Unlock or prereq) that adds movement? Something like "BurningBlade" or "FeedTheFire"
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[quote who="random_thoughts_7" reply="354" id="3392177"] Ability bonuses affect units or heroes. Essence is per city. I think you might be able to do this for a unit is stationed in a city. You could rip off the administrator ability: [/quote] Thanks for the thought. I have tried a few methods. I did find something that works well, and is sort of fun. I am currently using: 20% Faction unrest Modified Meditation Sp
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I am trying to create an Ability that is 15% Unrest - 5% Unrest per Essence. The 15% is easy, but have been unable to do the 5% Unrest per Essence, unless I tie it to a new building, or city spell. I do the 15% on the ability with [code="xml"] Player AbilityBonus A_Additive_Unrest 15</Value
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