People aren't that stupid... show them a little cause and effect and they'll catch on. No, they'll whine about it being unrealistic and silly and not bother playing the game. Not to mention they'll be really ticked when they discover just how limiting "light speed" is for communications. You way overestimate most people. Explain why they'll call it unrealistic? And I never p
Karmashock
that doesn't even make sense... how can I be copying him if I'm contradicting him in detail? Oh, blah your posts are too long to read, all I saw was Sup Com crap in it, so its copying. very well, so I was right and yo
sure that's seth green?
if you have a link to MS's standards for developers to pass the GFW cert I'd really like to see it. That info is under NDA. We will talk to the GFW people (again), but I very much doubt they're going to let us change anything. Microsoft is quite firm on this stuff. So not only are their requirements rediculous (my opinion) but they al
But at the same time, even while realistic physics are in their own way important, I would argue engaging and fun gameplay is more important. You need both to be a good game. Case in point... legend of Zelda... the first one... great game... fun and engaging gameplay... but the graphics suck horribly compared to todays games so most people won't play it. It's hard even for someone that played when they were littel to play th
You've just proved my point. Supcom is tactically shallow and is increasingly flawed the higher you go in the tech tree. Supcom was never designed to be a tactical game, it is designed to be a strategic game. I wouldn't say it is increasingly flawed as you go up the tech tree, as two equal opponents will generally counter each other until one finally makes the breakthrough. The counters don't tak
shibfilet, I agree with pretty much everything you're saying. Especially the need for ships to keep moving around once they've engaged. In addition they need to remove or at least greatly increase the speed cap so that you can see the effect of acceleration more profoundly. In addition a higher speed cap would allow for larger gravity wells. Your acceleration wouldn't be much different from what it currently is but you could keep accelerating and accelerating and accelerating... In addition,
I didn't say it can't work or doesn't work... only that it only works against people that suck. Lots of tactics work against people that suck... that is one of them. ========================================================================== In terms of Superweapons, they do not detract from strategy. The whole strategy behind them is getting them built. Regardless of arguments around Supcom units, the whole basis of that RTS is economy building, t
really?... MS not only specifies where things go but they forbid the developer for allowing the player to change that location in settings? Is there a list of these requirements posted somewhere on the internet? Because if I do want to protest this... and I do... then I need to put it on Digg or something to light a fire under MS's cheeks. This whole Games for windows champaign is ill conceived to begin with... MS has only hurt their brand by trying to c
weird... must have forgotten to actually post it lol... WWW Link
this is a relisting of what I posted before it was taken down.
It's getting picked apart... all the little hidden traps and secrets are getting dug up and either harnessed, hacked, or disabled...
no, not all music is thematic. there wouldn't be thematic music if all music were thematic. an example of thematic music is basically all movie or opera music. Where as typical classical music is NOT thematic. I can cite the other types if you like... but anyone can tell the difference between the sound of a movie score and an abstract classical work.
Oh man now its... Karma: Blah Blah Blah... I am copying what Schem says cause I am too busy to read the posts above me. that doesn't even make sense... how can I be copying him if I'm contradicting him in detail? Sounds like YOU are the one not reading posts... typically hypocritical. ================================================================ Its called a firebase... and it w
The effect isn't large, but ships do move faster downwell than they to back out. The effect should play a larger role in the gameplay, tactics, and game mechanics. There should be whole tactics based on using gravity... Ships higher in the well for example should have the same sort of advantage that people on a hill have over people at the bottom of a hill... Greater range and bet
The Philipines certainly didn't have a stable democratic government after we left despite our stated intent being "to prepare the Philipines for independence." that doesn't help prove we're an empire though. Oh I'm sorry, cases of blatent imperialism don't prove the US was imperialist. Ok I MIGHT buy your point if this was an isolated incident. But after the Spanish American War we made Cuba ou
they should take the max speed limit out... or set it a lot higher... But when you say there is gravity... do you mean there is a pull towards the planet? How does it effect the game?
Do bodies accelerate towards the gravity well? can you sling shot around planets? Do missiles and cannon rounds travel slower out and faster in to the well? I've been told that most of these features were taken out or were not implemented. Sins should have gravity. It needs gravity.
It's such a cool feature and would really make sins stand out... please put it back in. The players don't even have to really do extra work to do all the simple stuff if anything it just allows for more complicated moves IF YOU WANT TO... but mostly it improves immersion by making the space combat seem a "little" more realistic.
everything between post 60 and this one should be ignored... lets try and have a sensible discussion here.
Mercies, if you're advent (the horror, the horror) A mix of tier 2 and teir 3 AA makes them pretty pointless... Mercies are very effective but only on poorly defended targets unless used in huge numbers which is hard because they die shortly after construction. bombers, siege bots, T3 arty bases, nukes dont count whatsoever, but coastal bombardment Bombers are very good but cannot penetrat
MS's marketing lately has been very poor... just looking at vista's sales should make it very clear they don't understand their consumer base... especially considering how "surprised" they were that we wouldn't eat mouth full crap.. chew and swallow. Vista is slowly but surely being taken apart and hacked. After a year or so more of that all the DRM and spyware will be disabled. Yarlen, You can provide an option in an ini file that lets you specify a different save lo
The problem with the music you just cited... while technically more sophisticated it doesn't really move most people. While many musicians don't like the idea of "thematic" music (mostly academic musicians that write for the art... and no one really listens to them but other academic musicians) it does tend to speak to people more effectively. This is why Opera remains the most popular form of classical music because it's by it's very nature thematic... to say nothing of the very technical singi
to answer the question proposed in at the start of this topic... no technology and science should not be limited. Nor for that matter should our own self defense instincts. People are nervous about AI's... fine... we'll listen to that and put the AI in chains... but don't stop building it.
they could still noob 40 ships right at an enemy and pound on the keyboard like monkeys and win if they put it on easy... that's what easy mode is for... hell... that's what normal mode is for... then on hard you change the game mechanics a little bit and let people shadow dance around each other.