Necaradan666

Necaradan666

Joined Member # 2579754
1 Posts 6 Replies 14,487 Reputation

I guess since you all seem to think so, but how? I rarely bother to build roads unless I really, really want a more efficient path around something than I am given by techs. What is an example of when a road, that wasn't already there because it was auto-created, won a war? I understand how important roads are to real empire building in general (like the legion roads) but specifically, fairly slowly created roads somewhere other than near one of you

25 Replies 43,781 Views

All demi-gods have to start somewhere... they are not raising hands and creating entire cities, they are creating small villages that contain small amounts of population and they have to build over many seasons even basic technologies such as gardens. The default intro text for your Sov mentions that for most of their life they were entirely unremarkable digging in a mine or something.

4 Replies 12,416 Views

Why is building roads so important? You get auto-roads between outposts and towns, roads between factions, randomly generated roads just out there.. where else do you really need to go? Do you guys build roads out towards monster lairs or something? Isn't the time and effort of creating them more trouble than they are worth?

25 Replies 43,781 Views

Just wondering if there is suppose to be different costs for different factions when upgrading identical items? Example: I usually play Pariden and to upgrade the starting militia to wear a padded vest costs 27g to upgrade an Altar starting militia is 42g. I can't see the reason why it costs more for Altar, neither faction seem to have any tech or starting ability that would change the price of armour or upgrading. I didn't go too

2 Replies 10,634 Views

Was the last spell you cast Meditation? Therefore re-entering the spellbook would bring you back to Meditation at the top. I found that when this happens you can't scroll up with mouse wheel, but if you scroll down then you can scroll back up. I think it would be more user friendly, or at least preferable for me if the 'last spell cast' was displayed in the centre of the page when you reopen the spellbook so you could see the spells above and below it wi

5 Replies 7,502 Views

Played .85 for a few hours today, noticed a few typos and some strange behaviour such as monks being designed with plate proficiency for some reason. Crashed about three times on me too. Auto-turn should wait for you to press 'Done' when building improvements. If you want to build two improvements it takes away control just as you click to build the second one and crashes hard.

212 Replies 637,857 Views

Gah, way to make it overly complicated! I don't want to spend 40 turns controlling an engineer to build roads between my towns. I don't want to do it manually even if the engineer has 40 moves and I can do the whole road in one turn.

52 Replies 174,464 Views

Hmmm.... Isn't this the way it suppose to work? When you force surrender the enemy Sov gains all the loot from the other enemy heroes that are now dead. Six wargs? five dead enemy heroes? Doesn't seem like a bug to me.

6 Replies 6,177 Views

Right now there's 'Guard' and 'Explore' when you do hit explore units refuse to go inside the border of another faction, I recently built a dragon camp I have no use for but realised it'd be f'n cool if I could make the dragon patrol my territory while refusing to leave my border opposite of explore, it'd give another good reason for contiguous territory and patrolling units could randomly run over some rogue critters and start combat, or they could even s

2 Replies 9,144 Views