AragFore03

AragFore03

Joined Member # 2517599
0 Posts 2 Replies 8,380 Reputation

I wish the pirate implementation was a bit... different. I understand all the arguments that have been made so far but still think it's a bit off. It's tiring since pirate attacks are on a clock. Then the bidding war ensues to make sure you're not the one attacked. It just doesn't work for me. Not to mention that you can't alter a relationship with the pirates, or any of the game's empires, in any truly meaningful way ala Gal Civ II.

11 Replies 21,386 Views

I hope I'm missing something on this one but... When i set a rally point for newly constructed ships to go to the first one will always follow instructions. However, once the second ship is built the first ship then leaves the rally point and meets up with one of the nearby fleets around the planet. This is a pain when trying to organize your fleets and requires me to have to micromanage each ship as it's built. Is there a workaround or fix for this? Maybe I'm missing a setting that I c

4 Replies 3,814 Views

Hello, I have a game saved with a recurring bug when I try to invade the Drengin homeworld. It's on a small map with all players and I am playing as a human. Where can I send the saved game? Also, is there anything else I should send in relation to the bug?

4 Replies 3,975 Views

SDC is a great tool. It's not cumbersome, no spyware, no adware, no annoying marketing content. Plus you can re-download the entire game without any fuss if you had to. It's Gold.

5 Replies 2,832 Views

I understand that the graphics would not be on par with other genres but when I look at the artwork it looks... ugly. Perhaps it is too early to judge but this was the big announcement. I don't know.

46 Replies 62,560 Views

Is it just me or... please don't flame me for this... do the graphics look pretty sucky. The opening trailer was awesome and I do like the first Starcraft. However, after all this time, I was expecting more of an upgrade in the art department.

46 Replies 62,560 Views

I hate micromanaging the colony part. I'd like my colony ships to automatically seek out habitable planets but stop before colonizing. The screen would auto center on them and we could then pick and choose whether to colonize. All we need do is give them a general direction to search through.

400 Replies 126,956 Views

My only issue with it is that the peacekeepers go wild and destroy everything. They should do what it sounds like they were meant to do... destroy *combat* vessels in foriegn territory. Don't attack my trade ships or constructors that are in my own space. They should definitely not attack ships in orbit of my planets. I thought they weren't attacking everything and anything anymore under 1.5X? They still

75 Replies 59,259 Views

My only issue with it is that the peacekeepers go wild and destroy everything. They should do what it sounds like they were meant to do... destroy *combat* vessels in foriegn territory. Don't attack my trade ships or constructors that are in my own space. They should definitely not attack ships in orbit of my planets.

75 Replies 59,259 Views

There's Sins of a Solar Empire ( http://sins.stardock.com ) which is due to go into beta "real soo now". Next year The Political Machine 2008 and then after that, a fantasy strategy game is in the works. Yep, already pre-ordered Sins. Mostly due to my experience with DL and D

8 Replies 11,603 Views

Are you sure it wouldn't let you add anything? Perhaps the part(s) you were adding would have exceeded the limit? If that's not the case... if you have a save game send it to stardock.

2 Replies 2,235 Views

I can see it now. PICARD: WTF? THE BORG? RYKER: YES, THIS IS STUPID. WE CANT BEAT THEM! PICARD: OMG, I AM COMPLAINING. ITS UNBALANCED THAT THERE IS SOMETHING IN GALAXY I CANNOT DEFEAT. RYKER: I AGREE. THIS EPISODE IS HOSED. ROFL

20 Replies 7,268 Views