red1939

red1939

Joined Member # 2390762
0 Posts 21 Replies 9,500 Reputation

Then I would steal it from you and LMAO! :D What if Dragon Age wasn't so good that you want to play it through several time while eagerly waiting for new DLCs, and - what's even more important - for better toolkit, which will allow people to create hundreds of awesome mods, so that I wouldn't have to write such insanely long sentences, as if I were William Faulkner, or some else whom you might know, who write long sentences (assuming you even get out of your house)

565 Replies 979,351 Views

1. Yup. 2. Sweet, indeed. Would be nice if that got implemented, but it's not crucial, imho. 3. Apart from different movement costs, I don't think so. Although, I think that every type of terrain will have a set of exclusive bonus tiles (or other things), so it will be unique in some way. 4. There is no need to implement such 'explicit' system. You found a port city (ie. city near a sea), and what you build there is up to you. What we don't know at the moment is the presence (o

7 Replies 7,127 Views

[quote]I look at Elemental at something we’re going to work on for years to come.[/quote] This is a PURE win. I can't list how many games, which I played, could become awesome, if only the developers could spend a little more time on them. Look at Starcraft; apart from it's low system requirements, what do you think is the main reason it is still so popular? 'Cause Blizz cared for this game for so long that they just balanced it. (Game) Balance + (race) uniqueness = win. <p

48 Replies 106,351 Views

This game is too awesome... only played 8h, but I already know that I will surely try to clear it using a warrior & a rogue. Plot, characters, spells, fx, music... 2Good2BeTrue

46 Replies 91,808 Views

Ok, so to clarify what I meant. I am not telling the devs how to make the game. They decide what to implement, they write the code, they sit all night to make it work, they make the graphics, etc. The main idea of my post, is to propose a system where our opinion's quality is higher. As VicenteC wrote: there are many players' opinions, and many of them are contradictory or of low quality (for example proposals that change the game so much, that they would be impossible to implement).

5 Replies 6,027 Views

The concept is of course awesome , and I hope that rituals will be implemented into the game. By ritual, I mean a spell which you have to prepare for a few turns before you cast it. I am not so sure about building altars... it seems interesting, but I don't thing the added complexity would pay off in terms of providing more fun. I have two proposals regarding rituals, and if you want, you can comment on any of them (or both). Proposal #1 The pr

12 Replies 15,869 Views

POPULATION:Civility I would expand this system a little bit, as it's basically the new thing to the Elemental's city system, thus it deserves more attention. I will thereby present a couple of my suggestions regarding this system. The first thing I would to is to scrap the whole prestige and rename it civility! If prestige is only to define the city growth, than we can safely put it into civility. The

2 Replies 4,304 Views

This DevJ made me think about one thing. How much will AI know about me (myself and I)? In other words: will it cheat to get all the info it needs to crush me? Or will it be tied to the same rules as I am, so it will have to send a scout/spy to know more about me. Why I am mentioning it here? If the AI is to choose an appropriate dialog when speaking with me, shouldn't the choice be made basing on what he has seen , not what I really am ? Think about su

45 Replies 103,399 Views

[---A---][--B--][---C---C---][--B--][--A--] feels a little bit strange in my opinion. On the other hand, you have to spend essence, so you can't spam cities everywhere. If you place you city in the middle of enemy's territory, you will probably lose it, wasting 5 essence and the time, which could be used for the sovereign to do something else. One more thing to remember, is that there are couple of things not implemented into the game, yet; family tree, sovereign's role, magic system,

31 Replies 17,441 Views

I would like to start from saying, that my name isn't Brad Wardell and I don't know how does the development system look like. We are now in mid of 1B beta (quite early one might say). From what I understand, after 1B finishes, the game will move on to 1C, then 1D, and so on. I could describe this process (as I fathom it): Frogboy announces what will be the next thing developers will be working at. <

5 Replies 6,027 Views

About caravan protection. I think the whole system should be done like this: you build 10 guardian units. Then you move it to a road, and depending on their size, they will be able to protect a road of max. length 4. Not to make the system more complicated, it will be done like this: 1. Build a couple of units. 2. Move them to some road which connects two cities (ie. there are caravans). 3. Select an option: protect caravans. 4. You will be presented with a scr

13 Replies 10,800 Views

[quote]I like the modifications of a base icon to convey extra meaning as long as it's also with mouse-over help text if you can't tell what the icon represents.[/quote] Of course. I don't expect to force any player to read the manual in and out, before even starting the game. You should be able to hover over the icon to see what does it mean. Optionally, you could obviously fire up the detailed screen. [quote]by "regenerate health per turn" I hope you mean strategy turn, inst

4 Replies 6,279 Views

I know that the unit design screen is in early alpha stage, but it troubles me that the names/descriptions of equipment still doesn't fit. It's especially painful when someone selects a piece of equipment, as a piece to be equipped - this way half of info is cut out. Here are 2 solutions (I might add some more) for this: Make the font for the equipment smaller. As it is now, it's horribly big and bold . If someone selects an item to equip, it should be

0 Replies 4,124 Views

OMG, what a spam. I shall name my dog in Torchlight Scoutdog! This is my prescription for every spamoholic :). On to questions, shall we? 1. As we can see in the video, we are able to add a couple of armor parts to our units. Will this functionality be also spread to weapons & 'equipment'? 2. At the moment, there are 3 categories: weap., arm. & equ. Will there be added any more? For example "training", which would describe the type of training that the unit has

33 Replies 5,286 Views

Lately, Frogboy presented 'Gullivers' to us. As we all saw, citizens were plowing fields, constructing buildings or keeping an eye for enemies, who could attack the town. A nice addition to the game would be a system, where citizens are aware of what's happening around them. For instance, if the enemy sieges the town, no farmers should be visible on their fields, instead they should be waiting inside their houses (bonus would be still applied, according to game mechanics). I don't know how mu

2 Replies 5,034 Views

I hate DLC too. Why? For me it's nothing more than a cheap excuse for a full fledged expansion, and a way to 'constantly' (think about MMOs) get some decent income, without a need to wait till the exp. IMHO bunch of DLCs =/= expansion. DLC is just a short story that doesn't adhere to the main arc of the game, as it can't/shouldn't spoil anything. Instead you get some kind of more sophisticated sub-quest chain - sad, but true. If you don't believe me, just look at the reviews of DLCs for Fallo

43 Replies 97,059 Views

First comment (I will try to add more, when I will find more time to read through all of this :)): You specified that 1-10 unit army is used for adventuring & in early game. What about some super-duper-overpowered units like dragons? Will you get more than a few of them? Highly inprobable. Will they receive any bonuses from thier 'formation'?

11 Replies 55,683 Views

I have to say, one thing I particulary love abou this whole new development screen, are the different pictures for every level & route type. Guy running away from a chicken really gave me a good laugh :).

42 Replies 75,770 Views