Space Voyager

Space Voyager

Joined Member # 2314234
3 Posts 30 Replies 10,010 Reputation

Yes, combat is in the game, it was never a question. The "problem" (not really) is what kind of combat. How it is performed, viewed and calculated. Really, if you would have checked the Nexus movie I gave link a few posts above you'd SEE what I'm talking about. And don't get me wrong, Nexus also uses rolls to a certain effect; how much damage a shot will make isn't always the same. But the "chance to hit" is presented by the beam/topedo/whatever ACTUALLY hitting or missing an enemy's

20 Replies 20,008 Views

But people like me, and there are a lot of us, have relatively few games that are about strategic skill. That is, the ability to build an empire or civilization or combat force and direct them into action. Galactic Civilizations is about strategic victory, not tactical prowess. That doesn't mean that you SHOULDN'T want the battles to look nic

20 Replies 20,008 Views

I don't mind the roll itself. I agree with Alexander000 that the roll is here to represent the unpredictable - lets say you can hit a ship where it has no vital systems and do little damage or hit a vital system and criple the ship with the same ammount of energy used. So I guess the roll is here to represent this. I mind the turn based nature of the fight. Turns have consequences; all the weapons have the same reload time, all the weapons will attack one ship etc.. I know

20 Replies 20,008 Views

Pheeee, the more I read about GalCivII, the more ideas/questions I have... These are purely warfare ideas, so I've put them into the appropriate forum. 1) Does the SIZE of the hull have any impact on the probability to be hit? To use another way to ask; is a smaller ship harder to hit? Since GCII uses dice rolls this could be reflected in a smaller roll for a smaller ship. 2) An even better system would be to "burden" the weapons AND ships with a roll weight. A s

20 Replies 20,008 Views

This sounds phenomenal! Now that I've read all (edit) four AI articles I can say I'm definitely impressed... But one question I must ask; if I have a low end computer, will the high end AI slow it down but the computer will still process it as it should or will that make the high end intelligence impossible? My point is that I don't mind waiting a bit for a better challenge, as long as it comes in the end. It's a TB game after all, not a click fest. <img src="smiles/Congrats.gif" bo

6 Replies 15,648 Views

I'm not sure how the diplomacy window could be reworked to handle a race that you knew about but they didn't know you Yes, true. I didn't think about it, but the diplomacy window as it is really isn't complex enough to hold such info. Meh, there will always be an idea that can't be integrated anymore. <img src="smiles/Hmm.gif" border=0 ALIGN=

7 Replies 7,140 Views

Ok, I guess this can simulate the gradual info gathering. Perhaps it was even triggered by it. I'd really like to know about the spying issue... The developers probably don't have the time to read and answer every question. It's not that big an issue.

7 Replies 7,140 Views

I didn't find this info anywhere, so I'm asking. I've read about the bonuses/penalties for the diplomatic relations with other races being dependant on your ethical standings, on your military superiority etc.. That's IMO a great system. The question is whether a newly met alien race automatically gets these bonuses and penalties at the moment you've met them or are first contacts not burdened with this and the standing change accordingly to your knowledge on their race and

7 Replies 7,140 Views

Ok, this will be my last post, since I have nothing more to say really. GC2 is going to be an awesome game that I'm sure I'll fall in love with. But for the record - untill you've seen Nexus battles it's just no use talking about cinematic feeling. When the movie demo came out, most of the fans (we were tracking the game since the moment it was announced as IG3 and promised to be an empire-building game) simply watched the movie for long periods of time. The demo movie is m

9 Replies 18,092 Views

Interesting read. Thank you for the link. As I read in the GC2 manual (3. edition) the battles already are kind of GC2:TW, except that they happen in turns. This is also not that much different from TW battle engine, really. It calculates attacks (one attack and as many defences as the attacks on the soldier) in turns as well, except that it does it for each soldier individually. And the battles need not be player led. Nexus has AI quite well done and it's system would be c

9 Replies 18,092 Views

Firstly, a VERY nice hello to you all. Secondly, don't be alarmed - I didn't come to flood the forum. I read mostly all I was able to find on Galactic Civilisations 2 and quite some on the first iteration (that I didn't play). I'm also one of those who suffered incredible dissapointment becouse of MoO3. When i read about Galciv II I was surprised to find exactly what I was missing. Now, to make this story short; I like mostly all I read about this game and only have one question; has

9 Replies 18,092 Views