1 - More respect given to the super powers, you got 2 measly planets, I have 90 and your too busy to talk to me???? 2 - I make you an offer you can't refuse and you demand some unreal amount. Please give me some options other than wiping you out to pee on your cornflakes. 3 - you declare war on someone and we are allies, I should be able to support your cause by negotiating and sending you war supplies you need not just declaring war too. Also allow the other p
Edladner
guess I'll "check" too
Yes, when I used them with DA I had all kinds of memory missing texture issues. I have not tried yet with TA which is supposed to fix the memory issues. I have been too involved with some new mods to go back and fix my personal mod to work with TA. I'll get to it sooner or later.
I just want to thank you guys for the interest in our work. To see your plans make our effort justified.
Ok, I'll try the turn thing this morning. I agree on the unstable part.
I needed to do some testing on the weapons. I used ctrl-shift m to get all research. In the shipyard none of the core warships show up. I verified all the techs were marked researched. I think it may have started with the second to last beta. I the keys have changed. I would appreciate the new ones. It sure makes testing hard.
I played to an alliance victory with 2 other races on an immense map. I started with 9 races and 8 minors. I had plsnets on common habital on occasional star on abundant. I play on a 2ghz dualcore laptop. Everything played great. Took a couple months to play.
Some are available for playing with now. The rest will be included with the Star Wars totsl conversion. http://www.i-mod-productions.com/
[quote]Here's some ships that will be used in the The Bringers of the Light mod.http://septimusstudios.wetpaint.com/page/The+Ships[/quote] They are homemade models that will be in a mod for GalCiv 2 TA. If you look at the rest of the site you will see some of what's been done. You can find more stuff like this on I-Mod and plenty that are ready to use. I-Mod is one of the finest Galciv mod sites you'll see. [link="http://www.i-mod-productions.com/"]WWW Link[/link] Stop
Here's some ships that will be used in the The Bringers of the Light mod. http://septimusstudios.wetpaint.com/page/The+Ships
I think the mod was pulled for copyright issues.
Oh, bring up your questions on that forum, guys there are experts in blender and stuff like that. Sure would be glad to have you join us.
This post makes much more sense than your frustrated one. It really did read like you were unhappy that it dare timeout on you. I don't blame you for what you want to do. I did the very same thing. I have all the parts in 3d max and build my ships there. i then export them to the game. IMHO you can design better ships this way. No limitation to hardpoints. So don't give up, find a way to get unfrustrated, I'm sure your creativity will be better. BTW you won't be limit
[quote]Oh yeah... Milkshape. It's true, it actually DID load up anything i could throw at it including GC models by going through the DirectX MeshTools utility given.Again, one small problem; can't use it anymore!! Trial-Time (UN-Registration) lapsed. Bye-Bye.Really_Very_Highly FRUSTRATING, if you ask me.[/quote] Hmmm, Reasonably priced shareware that does the job. I think the idea is to reward the author by "purchasing" the product. Don't get frustrated, support the cause, help the l
Milkshape will read the x files properly using it's directx tool. http://chumbalum.swissquake.ch/index.html
Here's set 3 1boardingcraft.max ARC-170 starfighter.max Commerce Guild Diamond Cruiser.max Concept.max Corellian Destroyer.max CR-20 transport.max Delta-7 Aethersprite-class light interceptor.max dir.txt Eta-2 Actis-class light interceptor.max Ginivex-class starfighter.max Hardcell-class interstellar transport.max Invincible_Dreadnaught.max Leviathan Heavy Cruiser.max Lucrehulk Battleship.max Lucrehulk Droid Control Ship.max Ma
Here's set 2 Agrave Picket ship.max Assualt Frigate.max Belarus Strike Cruiser.max Bothan Assault Cruiser.max Bulwark Battlecruiser.max BULWARK_TRANSPORT.max CC-7700 frigate.max Class 1000 KDY cruiser.max Cloakshape fighter.max Corellian CC-9600 Frigate.max CORELLIAN_OLD_DESTROYER.max Corona Frigate.max Dauntless Cruiser.max dir.txt E-wing Fighter.max Ferret Scout.max Hapan Battle Dragon.max Independance Cruiser.max<br/
This is the first group A-9 Vigilance Interceptor.max Acclamator Assault Ship.max Acclamator II Star Frigate.max Allegiance Star Destroyer.max Arc hammer Factory Ship.max Armada Star Battleship.max ATR-6 assault transport.max Bayonet light cruiser.max Beta Class Assault Shuttle.max BFF-1 Freighter.max Carrack Cruiser.max Construction Ship.max Corellian CR90 corvette.max Corellian CR90a Corvette.max Corellian Destroyer.max Corel
[quote]If you've ever seen the "star wars technical commentaries" website, they have lists of all of the imperial ships ever seen in ANY accepted star wars canon. That might be worth checking out. In particular, the super-duper star destroyer "Eclipse" is worth looking at.[/quote] We have the Eclipse and the Sovereign models. We also have several other of the larger destroyers too.
gmax has all the export function stripped out. There is a script that can read the model into a listener and then you must copy and past the code into a text file which you can rename to an .obj that can be read by Blender. It is has only worked 1 of the 3 times I tried it.
it appears the mod has been pulled for copyright reasons.
Just click on the link in the upper right corner that says download. I'll try pasting it here but it may not work. http://library.galciv2.com/file.axd?i=593&path=h33UIyXkupwAzrLY+yjyKIRhu6oKD76BOR4qS55JyGApJwY0OyXbtlMi9gwNpI/6P0YpZCCXqQs7l2ZINfD3hw==
http://library.galciv2.com/index.aspx?m=593 that should be it