Draginol Draginol

New Relations System

New Relations System

More control...

The relations system in GalCiv 1 was dynamic but hard to understand.  The AI would look at where it currently was in terms of how it felt about you, go through a load of calculations, and then adjust its relations.  The problem was that it was often hard to understand.

So this time, I've started making it so that the AI calculates its relations with you from scratch each turn rather than adjusting up and down.

Different situations given different points for and against you.  Ironically, a system similar to this is in Civ IV so at least there's others that feel a system like this makes more sense.  Here's what I've got so far:

1

You are militarily more powerful

2 to 3

You are significantly more powerful.

4 to 5

You are massively more powerful militarily

1

You are trading with them

2

Trade with you represents a substantial part of their economy

3

Trade with you represents a major part of their economy

1

You are ethically evil and so are they

2

You are ethically neutral and so are they

3

You are ethically good and so are they

1

You have helped them in the past.

2 to 3

You have provided significant help to them.

1

You have recently paid tribute

1

You are natural friends (humans & Altarians)

1 to 3

You are diplomatically more sophisticated

1

They have planets in your influence sphere

1 to 2

They are pacifistic

1 to 4

You are a historic friend (after 2228 + galaxy size) players friendly players become friendlier with 1 point per year)

-2

You are evil and they are neutral

-4

You are evil and they are good

-3

You are  good and they are evil

-2

You are good and they are neutral

-1

You are neutral and they are evil

-2

You are neutral and they are good

-1

They are more powerful than you are.

-2 to -3

They are significantly more powerful than you are.

-4 to -5

They are massively more powerful than you are.

-1 to -2

They are militaristic

-1

You are natural enemies (Drengin and Torians)

-1

You are the Yor (or you’re not the Yor)

-1 to -4

You are a historic adversary

-1 to -3

You are diplomatically less sophisticated

-1 to -4

“Unlucky” event affects you (assassination for instance)

50,443 views 35 replies
Reply #26 Top
Shouldn't there be a time-related component in these figures? The only one I can see in the list are if you "recently" paid tribute, while some of the effects of course can change per turn if they are recalculated.
However, memory fades over the years and any good or bad effects from past SINGLE events (help in the past, unlucky events) should be reduced over time (1 or 2 years).

How about a declaration of war (by the player) to race X being a permanent -1 (or -2) modifier in relations with X... Even if things are later settled "peacefully", relations will never get back to the original levels (all other influences being equal).
Reply #27 Top
I've been thinking about this, and there's a few things that I don't see on the list that I think should be there.

1) penalty for you having a military force/starbase in/very close to their territory. Maybe only computed at construction time for starbases. While I'm sure the AI will take that into consideration in deciding its actions, I think it should color relations as well.

2) same for cultural starbases.

3) Penalty for my voting against you on a United Planets issue (so if I say that the Arceans should have to pay 7% of their income to everyone else, the Arceans should not be happy with me, or at least a little less happy).

4) bonus for my voting in favor of you on a UP issue.

(and no, I don't know how to count multi-answer issues, like "who gets the expo."

As for war not fading, sorry, even that fades, just not as slowly. Do the US and Britain look like they're still upset over that little civil war? More recently, I don't think there's a lot of animosity in the US towards Japan, Germany, or Italy over WWII.

I'm pretty sure that Yor penalty is if one person is the Yor and the other isn't. In other words, the Yor will have lower relations with all other races, and it will be reciprocal.

On a tangentally related note: The AI needs to take a few more things into consideration when deciding when to declare war. Sure, it's easy to say "my military is bigger, my economy isn't too much weaker, I can win." but if you're overlooking the fact that the person you're declaring war on is the technology leader, or even a technology equal with a lot of cash in the bank, you have to be prepared for that person to either have enough cash laying around to BUY a fleet in a single turn that makes you feel quite a bit less secure, or be willing to shake a few techs loose for cash to all the other players, and THEN buy the huge fleet. I often go from having a military a third the size of the attacker when war is declared to a 50-100% advantage the very next turn.
Reply #28 Top
Regarding UP - should be able to negotiate for votes then ? So like the Drengin ambassador calls you up and says, me and the Yor ambassador are putting forth this bill at the UP next term about trade and we need you to vote yes. I'll give you x bc and this other tech you wanted if you'll do that.

So basically agree with Popup
Reply #29 Top
Agreed, we should know all UP bills one turn before they're voted on so that we can at least know that something important is coming up and buy influence. Being able to buy support on the issue would be better, but might be a stretch this late in the design cycle.
Reply #30 Top
Almost every game has had that "strech" period before its finnally completed(less for some some can crippile the end product) i do agree with popup and Shogun. ohy i forgot to mention that the reason why the yor get that -1 point is because they are so different from everyone else it just causes seperation... i also belive it should be negated for
Yor-Iconian relations(unless The Icos still hate the yor for rebellion then its ok). also, The Way the AIs relations Should(Probley do) change throghout the Campagin like somthing hapened between two periods that changed how someone felt about you or someone else.
Reply #31 Top
ONE thing currently annoys me about GC2 beta 4c, and ne thing only, it didnt seem to happen in 4b that I noticed anyway, thats when a race declares war on YOU another race delcares war on YOU as you are at war with the first lot that declares war on you - then a third lot declares war on you cos' the second lot declared war! quite frankly in most of my beta 4c games i have not really settled in and enyoyed very many terms of plotting, research, economic building and cultural gaon as as quick as my race is out of its space nappies i am in a galactic war that never abates. This , I have to say spoils MY style of fun game a little and it must be to do with the weighting of this aspect in the AI tables, but i dont see it .
Reply #32 Top
Well, I know it is annoying. But in GCI, I played the diplomatic guy, that esnure that every race is fighting each other
And have you checked if alliances were involved? Web of alliances can be pretty annoying.
Reply #33 Top
Peace Phoenix, I believe I summed it up quite well in saying "Nothing assures a galaxy full of war like making sure everyone has the Alliances Tech." Usually, my games devolve to the point that there's two alliances beating on each other, me swiping every resource that gets uncovered, and propping up the loosing races so that it doesn't become a game of one alliance vs me.
Reply #34 Top
Web of alliances can be pretty annoying.

thats how both WWs started phoenix...
and brought germany too its knees... twice.... But the second time it was ripped in half...it was like the first time was a warning...be evil and aggressive like that and your gonna have problems....
Reply #35 Top
-1 You are the Yor (or you’re not the Yor)


Do the Dark Yor get a -1 ?