Planetary invasions

Last time I did invade a planet I had 250 vs 650.
The indicated advantage for me was 2, against 0 to the opponent.
I selected standard warfare.

I was surprised to see that my opponent got a 2 (I got 2 too).
I was also surprised that the result was:
no death on my side
650 death on their side.

Are there not some things wrong in all of this ???
8,421 views 13 replies
Reply #3 Top
in switzerland a household must have a gun by law, maybe the planet it run by switzerland
Reply #4 Top
in switzerland a household must have a gun by law, maybe the planet it run by switzerland




The 650 indicate all their population. they're not all soldiers !!!


I remember this from the original Galciv. Then (and now too apparently) the whole population of the planet is considered to be soldiers. Just as as soon the invasion is over your troops turn into families and start multiplicating (very fast at the begining ).
And since I cannot group my transports into a fleet, I 've had some very costly invasions.
Reply #6 Top
That would make for some sad and lonely friday nights
And if that's the case I don't want to even wonder how the population grows...
Or only men are counted, in which case it will be Saudi Arabia Galactic Civilization
Reply #7 Top
Hell, why would you have to exterminate whole population to conquer planet? Can't you keep them as slaves?
Reply #8 Top
That's a basic of GC: no mixed planets. Only one race per planet. You see, it's not Star Wars here, and it has it's logic. This doesn(t mean that some alin don't walk (as merchants or tourists) on other races planets. It's just that you won't find a planet with 30% race X, 30% race Y and 40% race Z...

The ground invasions follow that logic and kill all previous occupants. This really is genocide to the core. Or I rather should say Xenocide...
Reply #9 Top
Yea Xenocide But that is kinnda strange- you could treat all aliens with xenophoby and kill them without any unrest, but then how could you trade with them and go to alliance? And, later in game, do that without consequences in relations with other races?
Reply #10 Top
The one pop thing comes from no system of mixed races implemented. Obviously implementing it would be a pain in the butt since each would have different growth rate, different reaction to different events ect. This is also the reasont here are no atmospheres or planet types. GalCiv is a take back to the basics really. You can still own a planet of anotehr race via diplomacy swap or cultural shift but they are converted to your race. As are the populations that join your side during information warfare. GalCiv is advance it some aspects, basic in others. I guess what was considered more important got more dev time. It's not a bad thing (Moo1 was good using pop as troops and same population model with no mixed planets) but maybe one day, perhaps in 3, there will be a push to code advance populations in.

Not to encour the wrath of Cari or other moderators I would liek to point to Space Empires series. Part V will be comign out soon and it has the most advanced population dynamics I think of any other game series out there. You have atmosphere that your people breathe, you can multirace planets or swamp the whole population of a planet for one of another. You also have individual growth rates, and ofcourse terraforming to change the atmospher to one prefered by the dominate species. And ground warfare will be more advanced than part 4, as always you will have difference between troop and pop.
Reply #11 Top
last game i can think of that added to much was MoO3 and look how that went
Reply #12 Top
That is disadvantage, not being able to have other races planet.
Reply #13 Top
last game i can think of that added to much was MoO3 and look how that went


Moo2 adding the mixed race/planet atmosphrere stuff, it worked quite well but it means extra balancing work to get it right.

Yea Xenocide But that is kinnda strange- you could treat all aliens with xenophoby and kill them without any unrest, but then how could you trade with them and go to alliance? And, later in game, do that without consequences in relations with other races?


Remember that all the races do the same. The Drengin replace the native population with their own, so do the Altarians. It's just accepted as the galactic norm. I suppose as evil civs tend to fight the good civs neither side has a problem with the ethics of fighting tooth and nail. The good guys destroy evil, the bad guys just do it. If its come to planetary invasions then alot of people are going die.