Help me improve my skin...
WB release "Golden Hue"

WB release "Golden Hue"

Try to be a little more consistent with lighting source.....having it contradictory means 3D objects do not 'read' correctly.
Windows' traditional light source is from top-left....usually 'best' to stick with that...
| Jafo, the light sources here are situated like this - there are four low power lights at the four corners and a bright light situated at the top. So the overall lighting angle is like 90° |
You asked for ways to improve your skin. Compounded or conflicting light-sources is one apparent 'failing' that merits improvement.
It's not about you explaining how you did it, but about others explaining why it looks 'confused'....
| Can U explain a bit ? |
| Try to be a little more consistent with lighting source.....having it contradictory means 3D objects do not 'read' correctly. Windows' traditional light source is from top-left....usually 'best' to stick with that |
In addition to the comments above, I would suggest you learn how to use TGA files for your transparent buttons as opposed to BMPs. That way you won't have to see those jagged edges on all of your button corners.
Also, is it safe to assume you are only using Brewman's toolbar icons temporarily until you make your own? 

| I did not use png because I thought that those jagged edges would not be easily noticed. |
| Also the jaggedness around the corners of the titlebars can not be fixed, or can they? |
| Everything gets noticed. |
Any other suggestions ?
Still the lighting.....note the shadow 'cast' behind objects...such as the Start Menu....to the botton-right...ergo light source is to top-left....however your skin lighting contradicts that, being equally 'bright/hilighted' from both left AND right.
Remember...3D is an illusion, as is trompe loi .... your job is to fool a person's eye, not confuse it....

[Trompe Loi]
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