A question about user designed ships (shipyard)
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GalCiv2 Forums
One thing I have noticed is that it is possible to build a super strong, fast, long ranged attack ship simply because you can put one heck of a lot on the cargo frame. Is this just an artifact of the beta 1 level, or has some thought been given to restricting what (or how much) of any one class of improvement can be put on a particular hull class (cargo, tiny, small, medium, ...)?
IMO, some way of preventing someone (human or AI player) from building a super killer ship at the beginning of the game is needed to prevent this game from being either too boring or too frustrating.
IMO, some way of preventing someone (human or AI player) from building a super killer ship at the beginning of the game is needed to prevent this game from being either too boring or too frustrating.