My Galactic Civilizations II - Feedback
In no particular order…
- General Game Bug 040105
Sometimes the current events will not advertise a planet improvement until a turn “after” it is completed.
- Ship Design Suggestion 040105
There needs to be a “lock” button for each stage of ship design to prevent accidental disassembly of the already placed parts… it gets kind of frustrating accidentally pulling off a hull structure piece, moments from finishing and having to redo things… (It happens often).
- Ship Design Bug 040105
Playing some races and selecting ship design, initially shows the human hull designs… Selecting any other tab, and then returning to the hull types seems to show a completely different set of hull designs. These different designs are the same designs for any race that has this issue. Some races have no hull designs after the tab change! And some races I couldn’t check due to crashes.
Races with the same Hull Designs regardless of tab change:
Humans
Altarians - Able to recreate trouble
Arceans - Able to recreate trouble
Races with different Hull designs after tab change:
Yor - Able to recreate trouble
Drengins - Able to randomly recreate trouble
Torian Confederation - Able to recreate trouble
Drath - Unable to recreate do to crashes
Races with blank hull design tabs after tab change:
Korx - Able to recreate trouble
Races unable to test due to crashes upon selection:
Drath - I managed to get them to load up once, but then crashes prevented from re-creating trouble.
Thalan - Crashed
Iconian - Crashed
- General Game Bug 040105
Retiring from a game, and re-starting one regardless of race chosen causes a game crash every time. Work around is simply quitting to desktop and re-starting the program.
- Ship Design Suggestion 040105
Add a “BACK” button to the ship design screen…. Having to “DONE” out to the main map and re-select ship design is a bit annoying.
- Planet Details Suggestion 040105
Add further detail to planet tile resource bonuses.
- Ship Design Bug 040105
The side scroll tab buttons for the already placed items list in the ship design screen, don’t work.
- Ship Design Bug 040105
Selecting a piece to place on the ship hull during ship design and then clicking anywhere in the placement window causes the piece to disappear and be un-selectable or placeable until you select a different piece and re-select the first one. Or closing out the ship design screen and re-entering it.
- Ship Design Suggestion 040105
Show the sensor range of a ship or ship design in the ship port screen and the ship design screen. Currently the only way I have been able to check a ships sensor range is after the ship is built in the main map. This can be frustrating with multiple ship types based on sensor range… such as sensor drones!
- Ship Design Suggestion 040105
Show the details of adding a specialized module to a ship design in the module description. Such as how many colonists can be transported with each colony module… etc…
- Ship Design Suggestion 040105
If you are going to show the colony port currently selected in the Star Port screen, maybe adding the ability to tab through the available spar ports from that screen would make quick inventory of star ports much easier. Maybe even adding a small nearly transparent overlay in the planet window listing total empire star ports, and how many are currently in use (building something).
- Ship Design Suggestion 040105
Add a small, almost transparent, readout in the corner of the ship view, in the ship design screen, that lists the missing essentials for the ship. Such as Engines, Sensors, and Support that disappear when filled. (Only as a reminder). Some people can get carried away and forget to place a crucial module and complete the ship, only to have to redo it when they discover their oversight. This will help prevent that frustration. I do not, however, advocate requiring essential modules to complete a design… If a player wants to build a ship with no sensors, or support, or whatever, then they should be able to.
