Ship design screen feedback
First the spaceport. I like this screen a lot. Nice and easy to use. It could do with the ability to shift to the next planet though and obviously for the orbital slots to work.
Second the Shipyard. This screen is fairly redundant. There are only 4 new buttons and these could easily be placed on teh spaceport screen at the bottom of the available ship type window. This would allow you to remove this entire screen.
Third the ship design. This is an excellent addition and great fun to play with. Couple of further comments though.
- Hull: this works well and I have no comments
- engines: Why do the basic engines have a fixed size while more advanced engines have extra percentage of the hull size? The problem with this is that at the moment I can just stick 4 basic engines to give me 4 times the speed! Cheaper and smaller than 2 advanced engines! I suggest two possible solutions
(a) Only 1 engine addition per ship. (place as many as you like for look, but only 1 size, cost and effect). This would mean that the max speed was controlled by the technology of the most advanced engine. You may allow one of each type engine to be fitted
(b) All engine types are linked to the hull size by percent. Basic engine 5%, next level 8%, and so on. High tech engines should allow more speed for smaller size than multiple low tech engines! This method also makes sense in balancing engines between different hull classes.
- weapons: Need to clarify text so that you know exactly which attack value the weapon effects. Perhaps a colour coding or a symbol?
- defenses: same as weapons, need to be clear as to which defense type the defense effects.
- modules: As with engines should multiple low tech modules be better than a high tech module? I think not. Either limit to 1 module of each type or balance the costs and size so that higher tech modules are better than multiple low tech modules.
- colony pods: These should have fixed population limits making multiple pods useful.
- Update of statistics: A ships stats (range, speed, etc...) should change the moment you add a new component so you know what it can do, NOT after you save a design and have to go back into the shipyard to check the design.
All in all looking very good!
Paul.