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Bug Reports for Gal Civ 1.20

Bug Reports for Gal Civ 1.20

I built a starbase on a resource and it doesnt show up.. whats worse is that when I position it so that the starbase should show in the main screen the darn game crashes (Using StarTrek Mod) this didn't happen in 1.13 ... so whats going on... ??? (BTW I didn't get charged 2000 for the starbase... it was my first starbase.. I havn't built any others yet... Just lately I'm getting peeved....

hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...

15,790 views 285 replies
Reply #26 Top
We were just talking about this bug in the chat channel: my capital world and the nearby system have autopilot destination markers on them one after another several turns ago. All my starbases were not autopiloting (one of the possible cause), while all my ships have been manually checked, then after disbanding the trade routes from those planets, the autopilot markers finally went away.

Are there any ways to fix this bug without killing the trade route?

~SDC~
Reply #27 Top
I also get the game locking up after a Vote of the Star LEague. And the other races seem to build star bases right next to my worlds where there is no resourse. Funny :notsure:
Reply #28 Top
And the other races seem to build star bases right next to my worlds where there is no resourse. Funny
End of quote


I do not think it very funny.
Try building a Starbase next their worlds and see what happens.
Reply #30 Top
I have noticed trade routes, after they have started, will show up as an autopilot on the world it is heading to.
End of quote


So do auto-survey end points.

Bill

~SDC~
Reply #31 Top
1. I had saved earlier and had come back to it, and in the final screens, the races that had been wiped out before I had saved and quit earlier had no scores, no techs, no planets, but somehow had still discovered their techs.2. No final movie after military conquest.
End of quote


Confirm 1. No problem regarding 2.

In addition, two of my Dreadnaughts seemed to teleport around a planet. They were moving east. Suddenly jumped somewhere nw of the planet, but continued toward the target.
Reply #33 Top
I just upgraded to 1.2 and I'm getting a lot of CTDs. A couple of times it happened when I tried to colonize a specific planet. I finally did it without problems about the third time I tried, but that time it popped up with a special event as I did it, so I'm not sure if that interfered with its usual crash. The major problem, though, has been with research. About 1/3 of the time when the screen pops up informing me that I've researched a new tech, the game crashes to desktop. I've never had any of these problems with the earlier versions. I tried running SmartException and, while it helpfully informs me that GalCiv has crashed, it doesn't provided a log for me to send.
[Message Edited]
Reply #34 Top
Darn.. the starbase on screen bug has nothing to do with the Startrek mod... it even happens with mod turned off.. :(

Looks like i'll be out of the game till this problem gets fixed ... grrrrrr.....

also not sure if turning off the mods button is actually turning off the whole mod.. (I'm still seeing 7 of 9 etc... in transmitions) some of it looks like its turned off but not others.. ships,isocial production, starbase graphics is turned off..

Please help

Reply #35 Top
Another bug to do with freighters ... I have one route locked up (mini-freighter isn't moving) and when I click on it, it seems to think it's going to the destination of one of my OTHER trade routes! Note that this happened after the destruction of a trade route (by Space Shark sitting at the originating world) which was, I think, in the #1 slot ... and I have a savegame from quite a while later.
Reply #36 Top
When you can't build a starbase because of the lack of money, the constructor stays on top of the resource preventing alien constructors to build on it.

Another thing, is it just me or has the time to save increased when compared to the previous versions?
Reply #37 Top
When you click on a space shark on the end of a turn, when your autopilot ships move, then the game slows down increadibly.

I also think that this version is much slower then the other previous versions. Why is that?
Reply #38 Top
Think I found a bug. Traded with a minor race, which had developed Diplomatic Translators, I offered them peace, after smacking them around, in order to get their it, they accepted. But in future trades with other civilizations, I don't seem to have the Translators, I checked with the minor race that had it, and they don't have them either.

Sometimes you got to think to yourself
Is this Life or Death am I Living or am I Dead?
-Suicidal Tendencies

~SDC~
Reply #39 Top
Think I found a bug. Traded with a minor race, which had developed Diplomatic Translators, I offered them peace, after smacking them around, in order to get their it, they accepted. But in future trades with other civilizations, I don't seem to have the Translators, I checked with the minor race that had it, and they don't have them either.
End of quote


You have to build a trade good to be able to trade it. The builder has a monopoly, you only have a licence to use it to get the benefits.

~SDC~
Reply #40 Top
But in future trades with other civilizations, I don't seem to have the Translators
End of quote


This is normal with the Trade Goods, Your Diplomatic skills will increase.

It is as if you make an agreement that you can use the product, but only the race that orginally built Diplomatic Translators can use them in trades.

I wipe out the minor race before anybody else gets them :D
Reply #41 Top
I'm pretty sure that when I re-loaded my current savegame, all the U.P. PERMANENT rulings were no longer in effect. Anyone else notice this?
Reply #42 Top
I'm pretty sure that when I re-loaded my current savegame, all the U.P. PERMANENT rulings were no longer in effect. Anyone else notice this?
End of quote


I can confirm this.

Bill

~SDC~
Reply #43 Top
Not sure if it's a bug or feature, but while rally points load into a save game, the planets that are using them no longer are using them. With 40+ planets that's 120+clicks to get them back. On the other hand, it's a nice way to clear the rally points!

-Smack
Reply #44 Top
There's still no sound at all during the movie the first time your freighters are attacked. I'm sure there used to be, laser blasts and what not! Unless I've gone mad! ;p

Also had one CTD, something I don't normally suffer from, after reloading a saved game
Reply #45 Top
When you click on a space shark on the end of a turn, when your autopilot ships move, then the game slows down increadibly. I also think that this version is much slower then the other previous versions. Why is that?
End of quote


Possibly because Cari has fixed the missing ship/planet bug? There's more to crunch now they're still there (and assuming it has been implemented?)

On a medium level game, set to painful, can't say I noticed any slowdown
Reply #48 Top
Are we supposed to be able to see alien starbases on the minimap when they're out of sensor range? Because I was able to see them until I had to reload a saved game, and then they dissapeared.

~SDC~
Reply #49 Top
There's still no sound at all during the movie the first time your freighters are attacked. I'm sure there used to be, laser blasts and what not! Unless I've gone mad!
End of quote


They were supposed to fix that by including a verion of the movie with sound in the multimedia pack. (The reason there's no sound is because... there's no sound!) :)

Bill



~SDC~
Reply #50 Top
PJ, it seems to me that starbases are kept in your sensor memory for a few years, then dissapear. I doubt it's a bug, and is a nice feature, IMHO.

-Smack