Sir, mixing those causes an exploBOOM
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Now, this is just something that has occured to me with people talking about how there should be "listening posts" on planets. Things like that. From what I have gathered about how the planet system works this time around, you're only given a certain number of tiles. That makes settling a crappy, 1-3 tile planet completely useless.
I would just like to see some possible uses for those. Since we have a limited number of tiles, it would make sense for a very useful planet (read, more tiles) to outsource non-economic/military things to our 1-3 planets, like a listening post. But where my subject line comes in, what about setting up possible dangerous research stations on a far out, useless planet. It could provide an increased amount of a research output that you otherwise wouldn't get, but you also run the risk of it blowing up, taking out itself, surrounding tiles, or even the planet.
I would just like to see some possible uses for those. Since we have a limited number of tiles, it would make sense for a very useful planet (read, more tiles) to outsource non-economic/military things to our 1-3 planets, like a listening post. But where my subject line comes in, what about setting up possible dangerous research stations on a far out, useless planet. It could provide an increased amount of a research output that you otherwise wouldn't get, but you also run the risk of it blowing up, taking out itself, surrounding tiles, or even the planet.
Under those terms, I've found I had to throttle back from 100% spending to somewhere at 40 to 50% spending, if I don't use banks on my big worlds to pay for their other tileage. Adding in Farms to raise your people isn't nearly as effecient as Banks, for generating income. I point out those spend percentages because that's where I usually end up in GC1 for most games. Economics is there. Money generated, money spent.