method for ship refit
which method works best
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GalCiv2 Forums
I was wondering about how the shift refit might be implemented in GC2. Obviously this is something that has been done in different ways in different games and was thinking that a bit of debate on the idea may help. It's soemthing that can be discussed in advance of beta testing.
Basically I see a number of methods for implementing ship upgrades and a number of costs. Any combination could be tried.
Methods:
A) Universal - from the ship design screen all ships of design 1 could be upgraded to design 2
This is the easiest implementation and certainyl the most user friendly. It removes any complication and lets the player get on with playing the game.
Ship by Ship - any selected ship can be upgraded to another design when selected
This is the best controlled method and works well if there is any cost associated with an upgrade. Could be annoying if you have multiple ships around the map that you wanted upgraded.
C) Starbase/shipyard - any ship in a starbase or at a shipyard can be upgraded to another design
This method only allows those ships at a stardock to be upgraded. Most realistic option but potentially costs on the fun factor.
Upgrade Costs:
X) Free - upgrades cost nothing in money or time.
This is again the simplest method. No cost associated with upgrading. it's similar to GC1 where ships were automatically upgraded as tech advanced.
Y) Cash Cost - upgrades will cost depending on the value of the change made
Upgrades would cost an amount per module changed. So any design could be changed to another for a calculated cost.
Z) Time Cost - upgrades take time during which a ship is out of comisison
Upgrades require time to compelte and any ship being upgraded is unavailable for action until the upgrade is compelted. Could be complicated if ships are not at a shipyard.
I personally feel that for fun factor a combination of A and X or A and B would make most sense. For realism, a combination of C and Y+Z would be best. Perhaps differnt combinations coulb be used at different difficulty levels, so easy levels have free and instand upgrades empire wide, normal level have empire wide cash cost upgrades and hard levels have maximum realism.
What do people think?
Paul.
Basically I see a number of methods for implementing ship upgrades and a number of costs. Any combination could be tried.
Methods:
A) Universal - from the ship design screen all ships of design 1 could be upgraded to design 2
This is the easiest implementation and certainyl the most user friendly. It removes any complication and lets the player get on with playing the game.
This is the best controlled method and works well if there is any cost associated with an upgrade. Could be annoying if you have multiple ships around the map that you wanted upgraded.
C) Starbase/shipyard - any ship in a starbase or at a shipyard can be upgraded to another design
This method only allows those ships at a stardock to be upgraded. Most realistic option but potentially costs on the fun factor.
Upgrade Costs:
X) Free - upgrades cost nothing in money or time.
This is again the simplest method. No cost associated with upgrading. it's similar to GC1 where ships were automatically upgraded as tech advanced.
Y) Cash Cost - upgrades will cost depending on the value of the change made
Upgrades would cost an amount per module changed. So any design could be changed to another for a calculated cost.
Z) Time Cost - upgrades take time during which a ship is out of comisison
Upgrades require time to compelte and any ship being upgraded is unavailable for action until the upgrade is compelted. Could be complicated if ships are not at a shipyard.
I personally feel that for fun factor a combination of A and X or A and B would make most sense. For realism, a combination of C and Y+Z would be best. Perhaps differnt combinations coulb be used at different difficulty levels, so easy levels have free and instand upgrades empire wide, normal level have empire wide cash cost upgrades and hard levels have maximum realism.
What do people think?
Paul.


I hate to break this to you, but GC is an overly complex game of chess. It doesn't have the diplomacy to be that more challenging game... poker. Not yet.