star creation

means what it said

my one wish is for some form of creating a star through research and construction.....i was dissappointed in the first game when i couldnt create a star after researching star creation, as for how it would work my guess would be like this.....

after researching aproprite fields the creator will come in the form of a star base module(much like terror star's)
~the first modules would be for the ability to create the star itself, maybe multiple modules needed like terror star construction
~secoundary modules would determine the ammount of planets created in the process...
~third level module would effect the overall quality range of the planet(for balance issues this should be the most expensive)

but without the tird module there should still be a chance of makeing a useable planet(lowest useable level ie PQ 15)
also there should be like a cool down and refuel cost to creating a star... obviously the star maker would have to move to where it wants the star, creates the star, uses its fuel stored for the process and must return to a fuel source(planet, star, star base, resource. anything realy) fueling takes a few turns based on where your getting resources from(like from a planet the star maker would leach off of the military and social resources it recieves, like say 20% of the planets income of those resources, the more the planet has the faster the star maker would refuel) then the star maker must wait for the cool down time so no matter what theres a time cost to star creation... the star thats being created could be left alone and incubates for a few turns untell it actual starts forming and planets start forming around it...

so whats the use.... lets say your playing on a map with vary little stars, or you need some stars as way stations so your ships will travel further and stay in "range of resupply"

anyway thoughts? additions? comments?
28,278 views 40 replies
Reply #1 Top
ther word for "star that hasn't had a chance to form yet". But to me, this makes sense.

Thoughts?
Reply #2 Top
tes a star, not the material that the star is formed by
Reply #4 Top
o wonder about whether that would have an adverse effect on nearby star systems, wouldn't you. It's not everyday that your homeworld gets exposed to a new perpetural-chain-fusion-reactor, even one several parsecs away!
Reply #5 Top
e to plant fungus instead of just clearing it....

what if the unit actualy went out and collected material in a nabula till its full then its able to create a star...
Reply #6 Top
that it would visually shield both the star and any ship traffic from prying eyes Just the thing for a secret base...
Reply #7 Top
more sense as there's tons of material lying around just aspring to collapse into a star system.

Just my two cents.
Reply #8 Top
im takes a back seat to fun and features when your makeing something for entertainment
Reply #9 Top
that actually support life within a matter of years is straining my credibility. It seems like it would be much easier to just convert an existing PQ1 into a PQ35.
Reply #10 Top
the story line or explination of how it works i left compleatly open
Reply #12 Top
to implement (AI wise) additions.

Paul.
Reply #13 Top
I like the idea that you can create planets - but not stars. Stars are just too unrealistic.
Reply #14 Top
t still - a Dyson Sphere need be only meters thick, not requiring quite the same nigh-infinite resources a new Star would require.)
Reply #15 Top
there to be some sort of fuel to power the things responsable for such a creation
Reply #16 Top
I like the idea of planet creation too.
Reply #20 Top
la, or some other plausible, game balanced way, then I'm starting to lean toward the motion that the whole idea be scrapped in favor of refining the already-planned functionality.
Reply #23 Top
vanced star faring empires to do, in GC. No star needed.
Reply #25 Top
. Maybe a ne resource that will enhance the starbase to the ability of building a planetary base (planet).