Orbital bombers

I felt that the option of orbital bombardment was missing from GC. It would be a good idea to implement new class of ship - orbital bomber. Then you would have different options such as nuclear/ neutron/ biological/ anti-matter orbital strikes.
The consequences would differ from one option to another. There will be temporary reductions in population and economic output, population and economy growth rates and destruction of special buildings. Bomber ships would be more slow then normal ships but will be faster then transports. The tactic of their use will be similar to transports: destroy orbital defence of an opponent then sneak one bomber and bomb his planet.
35,497 views 28 replies
Reply #1 Top
extra invasion options when you go to invade a planet affecting the likelihood of success. Furthermore these are one off ships and the super fleet moving from planet to planet destroying the alien civilisation scenario is avoided.

Paul.
Reply #2 Top
" border=0 ALIGN="absmiddle">

I would still see the kind of damage coming from special stuff as "atomic carpet bombing"
Reply #3 Top
would like to do a lot, and it should be more expensive to carpet bomb a planet than to reduce it productivity thrugh sabotage/spying imo.
Reply #4 Top
If you give the ability to bomb a planet, you have to give the defender the opportunity to fight back, i.e. powerful anti-orbital weapons.

Terrors stars are much bigger than ships and are specifically designed to destroy systems.
Reply #5 Top
litary and government facilites (upgrades)

Strategic (general blanket bombing - killing population in additon to the above)
Reply #6 Top
s sort of thing again, you should suffer morale/population support, suffer some kind of loss if you gas civilians. Because that is definately evil. But being able to bomb military targets is a good idea.
Reply #7 Top
d, evil or neutral. Good nations will stick to military targets, while evil nations bomb planets into submission, or exterminate the existing population while keeping the infrastructure for their own use.
Reply #9 Top
I'd agree that any addition of orbital bombing would have to be done in a way to stop super fleets of planet bombers. So many games are ruined by the huge fleet bomb planet and move on end game.

Paul.
Reply #10 Top
orts with 1 mill of people, and use the big world wrecking invasion tactics. That's bombing, GC1.

The slash and burn method is already a tactic employed in GC1 by the AI. So what's your real point of concern?
Reply #11 Top
R> Well, If you are involved in space combat
Reply #12 Top
the fun factor.

Paul.
Reply #13 Top
ardock.com/gc2/smiles/Wink.gif" border=0 ALIGN="absmiddle">
Reply #14 Top
uld not be the case.

Paul.
Reply #15 Top
occur. Not something that happens quickly, from my game experience.
Reply #16 Top
rent hexes) with the escourts running point. Does this work for you?
Reply #17 Top
gnore all but one of your stacks and send all his fleets to attack that one.

Paul.
Reply #18 Top
le space.

That is what is not clear. Is a fleet a set of ships that combine their firepower together or a set of ships that are in the same place? In GC1 it is more like the former (set of ships that move together).
Reply #19 Top
I would hope that with the introduction of logistics limiting fleet size it will actually be the latter.

Paul.
Reply #20 Top
rather then a power multiplier, which is what a straight max number of ships in one combat unit would be.
Reply #21 Top
rbit, and would ultimately favor attack as you could send some attack stacks, move them back to hide, and be sure to destroy small weak stacks, making speed all the more important..
Reply #22 Top
t targeteach other or accidently hit each other with missiles, beam or projectiles. That way super stacks (greater than you logistics limit) become a liability, and huge defensive fleets on a planet, also become a liability.

Paul.
Reply #23 Top
Instead of applying a negative modifier can't we just prevent those surnumerary ships from actually fighting ?
Reply #24 Top
e, cause more micro-management for players, but thems the breaks. If we can form 2 or more ships into a "fleet', we will want the ability to decide which ships those are, after all. Can't have everything (if you did, where would you put it all?).
Reply #25 Top
I think this thread has been hijacked (no surpise) to have more than one topic.

Fleet composition should be a different thread than orbital bombardment.