I like the planetary development concepts
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I like what you are doing with planetary development. Having different tile with different bonuses )something Ascendancy did well - one of the few things
) and limiting development on planets will give them more character rather than just generic planets, the only difference being generally size and some habitability rating in the past. It will also build some strategy into planetary development and what you defend in a vicious war. Do you defend the shipbuilding industrial planet, or the research planet that might give you that new weapon that might turn the war. Good idea without overcomplicating the game. I like much.
) and limiting development on planets will give them more character rather than just generic planets, the only difference being generally size and some habitability rating in the past. It will also build some strategy into planetary development and what you defend in a vicious war. Do you defend the shipbuilding industrial planet, or the research planet that might give you that new weapon that might turn the war. Good idea without overcomplicating the game. I like much.