I like the planetary development concepts

I like what you are doing with planetary development. Having different tile with different bonuses )something Ascendancy did well - one of the few things ) and limiting development on planets will give them more character rather than just generic planets, the only difference being generally size and some habitability rating in the past. It will also build some strategy into planetary development and what you defend in a vicious war. Do you defend the shipbuilding industrial planet, or the research planet that might give you that new weapon that might turn the war. Good idea without overcomplicating the game. I like much.
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Reply #1 Top
we did, it would have to be done in a way that didn't increase micro management.

Reply #2 Top
ality control center that gives all factories +1 production? that would only be worth building on a planet with more than 5 factories, making it worthwhile to concentrate... gonna be interesting to see how it works out!
Reply #3 Top
strial or research planet if you were being attacked. Do you defend that industrial planet at the risk of loosing the food planet and the morale drop.

Paul.
Reply #4 Top
ht amount of micromanagement in making sure to build transports occasionally, but that was all.

Allowed for blockades (removing transport) to suddenly make planets start starving.
Reply #6 Top
from the ground up to optimize it. One of the things I hated about that game.
Reply #8 Top

Well what we'll end up doing is not having it in intiially and if there's time we can think more on it.

We have our plate pretty full with what's in the pipeline. If there's time, we can look at these other concepts.

Reply #9 Top
i know you guys have it on the back burner, but i notice planets have ships in orbit. hypothetically, if you want to blockade a planet that importing food, couldn't you just allow the enemy ships to be in orbit?
Reply #12 Top
rale means maximum growth until you get near the food cap, at which point poulation would slowly ramp up to the maximum and then fluctuate within a few percentage points (think of it as similar to stagnant growth in developed european nations).
Reply #13 Top
tax credit (modified by morale).

I do like your suggestions on population control and limits.

paul.
Reply #15 Top
ertained?

Low pop is much easier to deal with for a technological society. It's easy to build an answer. But High Pops are not. The answer to that depends on your society, not on your tech.
Reply #17 Top
orale).
Hmm, I'm undecided whether I like it but it *is* a working system that eliminates the need for a food factor.
Reply #18 Top
g you anywhere. Or it deciding it doesn't like you so it is leaving to go work for someone else.