GalCiv2's governments
Simple/easy GalCiv-SMAC inspiration
from
GalCiv2 Forums
Hi again. I tried to figure out a very simplified (and user friendly) version of a social-economical-political model. It's similar to GalCiv1, or SMAC (Alpha Centauri).
Like Government in GalCiv1 with a few more elements; or like in Alpha Centauri. One can chose between 4 or 5 possibilities for each of a few caracteristics. An EXAMPLE could be:
- Government structure (basically, something like GalCiv1: empire, republic, democracy...)
- Presence of robots vs humans (From "a nice life for everyone with trees and flowers", to robots produce more than humans and more is better. Affects moral, productivity, planet, demographics, or what you want)
- Economy (Neo-state-communism, free-trade-oriented capitalism, social-oriented capitalism, simili-fascist "production passes first of all" capitalist/state model...)
- Moral justification for power (prophetic Mankind-based patriotism: like Soviet "we are such a great group", based on liberal freedom "do what you want in your own backyard", survival/elevation of the fittest for the whole race's good)
And there's not that much of a need to make this a choice for each planet since it is a global general policy. I'm sure some would go in such planet management to specialize each, but it may not fit everyone. If you wish and manage to do as explained in last interview with "each planet is unique and different", I wont whine.
Such a model permits a player to instaure what he wants in the context of the future's world
Comments?
Like Government in GalCiv1 with a few more elements; or like in Alpha Centauri. One can chose between 4 or 5 possibilities for each of a few caracteristics. An EXAMPLE could be:
- Government structure (basically, something like GalCiv1: empire, republic, democracy...)
- Presence of robots vs humans (From "a nice life for everyone with trees and flowers", to robots produce more than humans and more is better. Affects moral, productivity, planet, demographics, or what you want)
- Economy (Neo-state-communism, free-trade-oriented capitalism, social-oriented capitalism, simili-fascist "production passes first of all" capitalist/state model...)
- Moral justification for power (prophetic Mankind-based patriotism: like Soviet "we are such a great group", based on liberal freedom "do what you want in your own backyard", survival/elevation of the fittest for the whole race's good)
And there's not that much of a need to make this a choice for each planet since it is a global general policy. I'm sure some would go in such planet management to specialize each, but it may not fit everyone. If you wish and manage to do as explained in last interview with "each planet is unique and different", I wont whine.
Such a model permits a player to instaure what he wants in the context of the future's world
Comments?