GalCiv2's governments

Simple/easy GalCiv-SMAC inspiration

Hi again. I tried to figure out a very simplified (and user friendly) version of a social-economical-political model. It's similar to GalCiv1, or SMAC (Alpha Centauri).

Like Government in GalCiv1 with a few more elements; or like in Alpha Centauri. One can chose between 4 or 5 possibilities for each of a few caracteristics. An EXAMPLE could be:

- Government structure (basically, something like GalCiv1: empire, republic, democracy...)

- Presence of robots vs humans (From "a nice life for everyone with trees and flowers", to robots produce more than humans and more is better. Affects moral, productivity, planet, demographics, or what you want)

- Economy (Neo-state-communism, free-trade-oriented capitalism, social-oriented capitalism, simili-fascist "production passes first of all" capitalist/state model...)

- Moral justification for power (prophetic Mankind-based patriotism: like Soviet "we are such a great group", based on liberal freedom "do what you want in your own backyard", survival/elevation of the fittest for the whole race's good)


And there's not that much of a need to make this a choice for each planet since it is a global general policy. I'm sure some would go in such planet management to specialize each, but it may not fit everyone. If you wish and manage to do as explained in last interview with "each planet is unique and different", I wont whine.

Such a model permits a player to instaure what he wants in the context of the future's world

Comments?
12,601 views 6 replies
Reply #1 Top
Can you explain that idea a little more? It sounds like a lot of threads we have had i the past so far.
Reply #2 Top
pends what you play: strategic decisions or technical management).

Feel free to say me where these things were all said, I'd be happy to give a look.
Reply #3 Top
oo aren't going to honestly give anyone but the Drengin inner cadre of evil-doers any real power.
Reply #4 Top
re... test <-- see?
Reply #5 Top
l elements have been utterly purged I presume?) while to an evil state democracy is a tempory state (until advances in thought control make it utterly redundant and un unnecessery expense)
Reply #6 Top
ription of the society somewhere in reports would be interesting?... That could be nice, and show the player an image of what he built