More personal gaming (player's character)

I think that the game would be much more interesting if in the game the player was actually a character, the supreme leader, but not like a god figure that is invisible. This would add extra strategy to the game, having to move your main character to safe locations during attacks, and if you put him/her in the battle the character would give bonuses to the fleet. Also this would make the players care more about there people, because an uprising from great unrest could mean the assacination of your character. If your character dyed then you would not lose but it would make you lose points and take a fraction of your funds to replace. I guess the leaders could have some sort of experience scale that they climb the longer they are in power, giving extra bonuses to the civilization, and the leader would eventually have to train his replacement before he dies, which would take you back a couple steps but you would not have to start back at zero (like when he is assasinated or dies without training anyone), or if your technology is good enough you could clone a younger version of the leader, decreasing the experience loss.

Would like to hear your comments on this
Writer Alias: Midevil Entertainer (I actually write stories not just this post)
14,373 views 7 replies
Reply #2 Top
Not to flame- but I don't think thats a good idea for Galciv 2. This is a game about civilizatios - not personalities.
Reply #3 Top
Sounds like a fun idea but not for this game. Have you ever tried Black and White? You might like that.
Reply #4 Top
a genious
or say you like war, and more war, then you could make a number of Generals/Admirals/Commanders (whatever you want to call them)
Well I hope that this is slightly better, strategy wise
Midevil Entertainer
Reply #5 Top
It sounds like what you want is something like the leaders in CivIII, the armies and the scientific leaders. Perhaps that is a good example of what you want.
Reply #6 Top
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Reply #7 Top
though I like rpgs a lot.