Triggered events...
Daily 11/12/03
More work on Maps, Scenarios and Campaigns this week. I'm finishing up integrating custom maps into GalCiv. Just waiting for the interface hooks so that I can get the name of the file to load. I also added the ability to have custom star names in the MapEditor. It works well with our small trigger system. For instance, you should be able to create victory trigger when a named star system is conquered.
Here's an example of the trigger system in the scenario editor. Right now, we've only got provisions for 3 different types of triggers. The more triggers, he more testing and we don't have all the time in the world. This should be enough for now.

In this scenario, you'll have eliminate the Drengin while defending the star Arakis and maintaining reasonable relations with the Arcean and Altarians. Sounds fun huh? I also removed the Next Scenario field from the Scenario Editor. The scenarios will be tied together in the Campaign Editor.
In the map editor, I added the ability to name specific stars. We don't have the ability to name planets yet, but that can be added if needed. This was done to tie directly into the triggered events in the scenario editor.

Hopefully I'll finish integrating custom maps into GalCiv tomorrow. Not sure how much work is involved until I get in there more.