Colonisation Impacts.

Does anyone have any info if anything is going to change when we land on a new planet?
Personally I disliked in GC1 that as soon as we land on a new planet we can start building things at normal speed and be fully 'developed' just like our home planet, in fact if tthe planet Q. is higher than earth it made sense to move most of the pop to this planet to reap the benefits instantly.
I would rather have to make a number of choices besides the random colonisation event where you have to concentrate on certain tiles say in order to be able
to exploit them the way you want the colony to develop.
This sounds like it may already be like that or is it just tile X is a farming tile y is industrial and thats it? I'm unsure how but new colonies should require that you need to nurture them before they are self sustaining and all the key elements of society are functioning. For example: You should maybe have a minimum of 12 turns before a colony can start to create its own colony ship? OR If new colonies had an additional costs(charged to the home planet say or Economic capital) intitially until you achieved certain tasks that make them self sustainable and get production etc from 0 (day 1) up to full speed say 24 turns . This would make AI and players reconsider the rapid expansion strategy to concentrate more on development earlier in the game.

IMO the game GC1 favors rapid expansion over sensible colonisation. Frogboy mentions himself that GC2 is not about grabbing all the best planets.early....so could we have any more detail, then we could give better suggestions?
18,996 views 9 replies
Reply #1 Top
tech to colonize certain worlds would help.
Reply #2 Top
ld all colony ships can act as invasion transports and combat ships can kill 1M colonists (per ATT value) per turn. Would make those new colonies vunerable, stop land grabs and lead to a more considered and supported expansion.

Paul.
Reply #3 Top
de to reatilate militarily but use trade embargoes, epionage etc.

Not sure you should need an additional tech though, once you have colonisation ships you can try and colonise any planet you want despite the consequenses.
Reply #4 Top
case the expansion would be slowed down a little but nothing extraordinary. On the other hand, on the hugest maps, you have to slow down expanding at some point because your economy won't follow.
Reply #5 Top
Quality World.
Reply #6 Top
ile gains all the tiles, so it's still planet grabbing when in fact GC1 was star grabbing (as one planet gave all those in the system).
Reply #7 Top
egalomaniac approach is 1 of many strategies and not the Only strategy.
Reply #8 Top
just end up sticking to say a system of many small ships and a few larger ones after, but that ithe game balance is all in the details of how things get implemented and seeing what happens during play testing.