A better definition of Good vs Evil

In GalCiv-1, there is an association of profit with evil. This is erroneous.

A better arrangement is to have Evil be competetive choices, where one profits at another's expense. This is currently true of the game, and addresses the advantage of Evil.

The complement of this definition of Evil is a definition of Good as cooperative choices, where both entities profit from their collaberation. This is under-represented in the game.

Examples:

Evil: Ah, Slaves! +10% production.
Good: Culteral exchange! +10% morale.

This representation has psychological reprecussions that are interesting:

Good: Pirates--fine them and let them go +100 credits.
Evil: Execute them +5% influence

Good: Archeological site. +5% research
Evil: Ransack the place. +5 current research

Evil: Bugs? Kill em all. +5% living space
Good: Breed them for farm animals +5% planet quality

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AngleWyrm
70,747 views 84 replies
Reply #1 Top
I like your idea, but only as addition to the current way things are done.
Reply #2 Top
y other effects, besides the ones listed directly on the choices themselves?
Reply #3 Top
tified Logo.

Do not know about mods for GC 2 ?
Reply #4 Top
Mods will probably work pretty much the same way for GC2, apart from not being able to submit modded games to the metaverse.
Reply #5 Top
tisifaction of a thankless job well done.
Reply #6 Top
enhanced information from the spy network as a result of rogue observations.

Good is more useful than is represented.
Reply #7 Top
hort-term bonuses or short-term bonuses.
Reply #8 Top
with certain Mods all the time, could we have some certification arrangement again instead or was that to hard to monitor?
Reply #9 Top
y player alignment value?

I'm not sure about the immunity vs some events thing--what events?
Reply #10 Top
t worth losing the advantage of being Good in GC.
Reply #11 Top
e victories. You can also just avoid war until you're ready. Evil civs are trusted by noone and can't do that.
Reply #13 Top
tage of their good nature.
Reply #14 Top
althy internal employer-employee relationships. From what I've read here, these are currently implemented?
Reply #15 Top
onstruction of certain improvements or the aquisition of certain ethicly dodgy technology or some other reason.
Reply #17 Top
>
Reply #18 Top
duced rights = neutral. Try to assimilate them = good. But this would depend on how ground combat works. I don't think they are changing the model of "everyone on the planet fights to death".
Reply #19 Top
task.
Both technologies represent an increase to Planetary Production, one with a positive alignment shift, one with a negative alignment shift.
Reply #20 Top
r).
Reply #21 Top
n a serious shift to evil, but even just stock piling them should have some negative effects. Empires can easily counteract these effects through doing good deeds, but the evil shift should be linked to even just having WMD.

Paul.
Reply #22 Top
total devastation).
Reply #23 Top
rally accepted notion that killing military personnel is not nearly as evil as committing genocide (which is what terror stars do).
Reply #24 Top
lanet as justifiable and thus would never build a terror star.

Reply #25 Top
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