Suicidal Flagships

  So, I was playing the 4.0 insiders build, and overall I like it.

  But, it still has one of my biggest peeves - flagships that die because they refuse to run away from stronger adversaries, and a UI that DOES NOT WARN ME when my flagships are under threat.  My response?  ragequit and reload.

   I play a custom civ with the explorers ++ (+4 speed +4 range,) so I can most definitely see them coming and run away.

   Please fix this, I know it screws the AI as well, because I get notifications when "mercenaries" from other civilizations die.

    As such, I will not be buying F&E / Expansion pass 2 at this time.

 

440 views 2 replies
Reply #1 Top
The no warning part is the real problem. If the flagship is going to sit there and trade into something that clearly outguns it, the least the UI can do is tell me before the turn resolves. Ive lost flagships the same way and reloaded rather than eat it.
Reply #2 Top

You mean while they are surveying and are getting attacked at the end of the turn processing by monster or pirates ? Yeah it would be nice if there was a warning stopping the end of the turn when something dangerous came in range of one of your Flag Ship doing surveying.