Mod: War of Heroes for Elemental Refoged

https://www.nexusmods.com/elementalreforged/mods/4

War of Heroes - a mod for Elemental Reforged v.1.1.
https://www.nexusmods.com/elementalreforged/mods/4

All trained units consist of 1 figure, like it was in AoW2.
All units and monsters have at least 1 counterattack, instead of 0.
All units and monsters have 20 dodge, instead of 0.
Heroes have at least 5% chance to deliver a critical hit, instead of 1%. Other units and monsters have at least 3%.
Lucky/unlucky strikes (new). Each unit has 1% to deliver bash strike, backswing, maul or be clumsy or become uncontrolled.
Map tiles may have maximum power up to 12, instead of 9.
Every unit, that is stationed in a city receives +1 additional experience per turn.
At the start of a new game player can choose more free equipment.
More equipment is available in shops at the beginning of a game.
All Heroes for hire have slightly more equipment with them.
Heroes don't need armor specialisation traits. When they choose their profession at the 2 lvl they automatically are allowed to wear appropriate armor.
Added fire, cold, lightning staffs of medium power 9, except those of 6 and 12 powers.
Common units reduce unrest in cities (new) by 2% each.
It is allowed to have an army of 9 units from the begining of the game.
Hunter trait gives an umbush +8 initiative at the begining of a battle instead of additional damage to animals only.
Soldiers' gloves and boots give only +1 hp instead of bonuses to accuracy and initiative.
It is easier now to get more essence.
Racial bonuses were changed.
Every race has all of these tactical options: fortify, guarding strike, double strike, berserk.
Default sovereigns and empires don't have weaknesses.
Summon spells were added to emental spheres. Thus Fire5 allows to summon a fire elemental in battles.
Some powerful and popular enchanting spells were moved to +1 level of appropriate spheres. Thus Inspiration is now a Water2 instead of Water1 spell.
All monsters got additional few hit points.

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