Increasing ship hull mass just scales all component's mass too

Tiny 30 to 90 makes an engine go from

https://steamcommunity.com/app/226860/discussions/1/1698300679777157510/

I decided to try my hand at some basic mods by increasing the global values for ship hull mass and logistics to make things a bit less restrictive. I found a post about editing this game file:

C:\Steam\steamapps\common\Galactic Civilizations III\data\Game\ShipHullStatDefs.xml

Then that should result in making a copy of the file here:

D:\My Documents\Documents\My Games\GalCiv3\Mods\Game\ShipHullStatDefs.xml

or here:

D:\My Documents\Documents\My Games\GC3Crusade\Mods\Game\ShipHullStatDefs.xml

No effect in new or loaded games.

All I did was triple hull mass values (<EffectType>MassCap</EffectType>) from <Value>25</Value> to <Value>75</Value> for tiny hulls for example.

Suggestions please?

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Reply #2 Top

That splinters in to way too many directions. I have not been able to confirm a working solution and I'm tired of huge hulls with one guy popping out of a hatch with a hand gun as being acceptable. Eh, if someone eventually drops a helpful basic set of directions I'll give it a go though Epic keeps dropping free games and I'd rather try something new with potential than hatch-popping gun man for the rest of eternity.