Pirates and faction seems to do nothing at all and the Advent seem broken

The pirates where a lot of fun in sins one but a total waste of space in sins 2 with the mighty one planet jump range. 

Faction seems to do nothing at all and that is a big deal with the Advent.

 

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Hey, thanks for the feedback!

Pirates have been indeed reworked, and do pose less threat. Although it must be said, that pirates in Sins 1 were a major source of complaints due to how strong they were, and pirates in Sins 2 also have received a few nerfs, due to major community feedback on their abilities being too strong.

Could you expand on the Advent issue?