Issues with 3.10

I've noted a couple of issues with Version 3.10.  First, long range path finding by units is no longer functioning correctly.  Specifically, when trying to send a unit on a long range trip the destination does not match the point I designate with the pointer.  Instead it goes to some random location.  Once I shorten the desired trip accuracy returns, but this makes it inconvenient to reach far destinations (has to be broke up into multiple smaller trips) and I don't believe this is functioning as intended.   Second, in some instances territory is showing up as unexplored until I zoom in.   

And for the record, I still don't like the new resources distribution model.

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Reply #1 Top


I've noted a couple of issues with Version 3.10.  First, long range path finding by units is no longer functioning correctly.  Specifically, when trying to send a unit on a long range trip the destination does not match the point I designate with the pointer.  Instead it goes to some random location.  Once I shorten the desired trip accuracy returns, but this makes it inconvenient to reach far destinations (has to be broke up into multiple smaller trips) and I don't believe this is functioning as intended.   Second, in some instances territory is showing up as unexplored until I zoom in.   

And for the record, I still don't like the new resources distribution model.

Have also noticed this 

It only happens to me if 1) I cross unexplored hexes 

2) It is in the same sector.

I can select an unexplored spot 2 sectors away but cannot cross an unexplored area in the same sector to an explored area in the same sector

I can do it manually by selecting a spot then moving 10 or so hexes at a time till I reach where I want the ship 

Reply #2 Top

Another issue-I had access to Industrial Goods before researching the requisite tech and once I researched the requisite tech industrial goods was listed twice in the shipyard production options queue.  Additionally, some territory is remaining unexplored despite my scout having gone through the territory.  I noticed this after a scout ran through an area and when I next looked at it the line it had passed through was intermittently explored/unexplored.  Put another way the travel route would have an explored section followed by an unexplored section followed by an explored section and so on.  This seems to be a pretty buggy update.

Reply #3 Top

Playing a custom race and now have duplicate defense, morale, and science ministers.  I suppose this could be a feature, but I think it's more likely a bug.  I tried to describe this in an earlier post but there is a darkened band across the top of the galactic map in which territorial colors don't show up until zoomed in.  It is very distinct as it is a straight line all the way across the galactic map above which the darkened area is present.

Reply #4 Top

It appears gigamass terraforming was removed from the game in this update.  I'm guessing this is intentional but in case it's not I'm raising it here.  I actually liked gigamass terraforming as it provided an outlet for all the excess gigamass I often find myself with.

Reply #5 Top

You're right that it was taken out. The AI would waste all its gigamass on it hehe.

Alternatively, if you don't mind using mods you could bring it back with a mod. Else, there's a terraforming mod available out there that uses precursor nanites to do something similar if you'd be interested in that.

Reply #6 Top

Glad to see that pathfinding was fixed, but disappointed that the other issues noted above (other than gigamass terraforming removal which was confirmed as intentional) are still unresolved.