How can the game be improved? This is my wishlist.

It is advisable to:

1. Expand the research trees by adding an additional level. This additional level could cost ten exotics (quarnium) and at least 30000 crystals and metals. This ultimate level of development must contain truly unique research and technologies. You can also add a very tempting condition: the maximum level of development can be unlocked if you have colonized and controlled at least ten planets (asteroids don't count). This is justified, as all technologies can be researched in just two hours. Large maps become boring without additional research.

2. Expand the list of unique ship and planetary artifacts. They make the game more engaging.

3. Increase the maximum ship development level. Upon reaching level 5, an additional slot can be granted. Upon reaching level 10, ships can be given a fifth unique ability.

4. Add unique objects (planets, stars, ancient structures) and special missions associated with them.

5. Add new maps with a large number of planets (>50).

6. Add realism. Weapons(missiles) must be depleted and replenished. You can also play with the speed of the missiles.

You also need to do something about the scaling in the game. Some objects look disproportionate to each other.

11,763 views 3 replies
Reply #1 Top

I'm not sure about the proposed cost or 5th tier, but more research would be good. Perhaps more faction specific content? And what about doing the reverse e.g. allowing for a research cap to be set at match creation e.g. Tier 2 and up tech cannot be researched thus limiting factions to Tier 0 and Tier 1 ships?

 

More variety is good, yes, but the latest DLC is one ship per faction, so maybe that's considered a poor investment of time for money?

 

There's already 26 maps with 50+ planets. How many more do you want?

 

 

 

And since it's on the topic how about changing how SoaSE2 tracks your best win? The current model SoaSE2 only records the highest difficulty you've beaten a map on. Win on Impossible and that's it. Sure there's over 50 maps, and that'll take a while, but once you've beaten the map, with whichever faction and settings you like, that's it, you have your angry pink skill to show off.

 

Impossible AI Icon

 

How about replacing this single icon with badges for each of the 6 factions (8 with the 4th race?) and individually track the difficulty you've beaten each map on? That would mean each map would have 6 or 8 possible play throughs giving a total of over 400 wins to beat everything on impossible!

 

And yes I'm aware 17 of the map options are random. SoaSE2 still tracks what AI you've beaten those on.

 

 

I was going to do this in a separate thread but keep getting an ERROR for site owner: Invalid domain for site key when trying to create a new post.

Reply #2 Top

Thank you for your feedback.

Reply #3 Top

Hey guys, thanks for sharing the feedback! I will forward it to the team :)