Advent ships up close

When there is about 80- 100 destra crusaders on screen, framerate drops suddenly.

Perhaps some options to disable the reflections or something, when I have them off-screen and see them fire, all the projectiles dont slow the framerate, but the very highly perhaps high poly + reflective chrome-like surface is killing performance.

At least on my gtx1080.

All their projectiles firing, doesnt do anything, them being on screen turns to like 5 frames per second from otherwise non-stuttering. 

 

Some units are more performance eaters than others. Projectiles the same.

Most TEC units seem rather perf.-efficient, I mainly played as TEC so I didnt notice :) AI doesnt mass those ships and I usually did not zoom in enough :) I guess utilizing that shader in the beta would remove the reflections, so perhaps thats worth trying as well. I think at least the reflections are biggest performance eaters. Maybe too much detail per ship too, I dont know ofc.

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Well after a long while I discovered it was all to max, and after tinkering a bit with setting,s I turned dynamic and lighting to min/off and it looks somewhat better imo :P though I didnt try using cel shader with shadows off yet.

Advent stuff 'without' shadows looks sometimes a bit plastic-y I dont really mind not seeing the chrome reflections too much.

and while it sometimes does look a bit duller, framerate doesnt drop and its visuals have their own, different style. Kind of weird, reminds more of older more graphically clear games when you have not as much shining going on, but clear colors, making recognizing what is going on much better.