(LIVE) v2.96 Update Changelog

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Final Change Log v2.96  

4.14.2025 

Key Features 

  • All New AlienGPT 2.0. We developed a new and improved version of AlienGPT that is smarter and generates higher quality Custom Civilizations. 

  • Gameplay Bug Fixes.  We fixed gameplay bugs for techs, leader recruitment, wealth anomalies, Civilization traits and abilities. 

  • Quality of Life Improvements. We improved UI issues, confusing text, camera scrolling, and default map settings. 

  • DLCs Updated.  We added updates to the gameplay and UI for the Tales of the Arnor and Megastructures DLCs. 


V2.96 Change Log 


AlienGPT 

  • Added in AlienGPT 2.0 

  • Alien images are cached as part of the install 

  • Added the ability to browse through all alien images 

  • AlienGPT is smarter, enhancing the writing and image selection  

Gameplay 

  • Advanced ship design mode is now on by default 

  • Fixed the Capital City improvement to increase population correctly 

  • Anomalies that give wealth have been reduced in turns to survey and are more likely to occur 

  • Artifact anomalies have their turns to survey reduced from 8 to 5 

  • Minister of Justice crime reduction benefit is doubled 

  • Gave ship sensor range a minimum of 1 

  • Removed duplicate Egalitarian Awareness buff from Radiated Ability 

  • Fix Famer Civilization Trait to give the correct Farmer Bonus 

  • Shipyards after an invasion will display correct build times instead of N/A 

  • Players cannot offer more credits than they own in a trade 

Leaders 

  • Leadership recruiting is given higher priority by AI so that AI can start using factions more effectively 

  • Increased the odds that a new leader will show up in each turn by 20% 

  • Fixed a bug where leadership recruitment cost appeared negative 

Techs 

  • Beacon Reconstruction Lab adjacency bonuses for tech is increased from 1 to 3 

  • Added Tech requirements for Commercial Starliner and Orbital Destination Resort 

  • Fixed The Opportunity Mission Logistics Tech Tree to appear correctly 

Map Settings 

  • Default map settings changed from Binary to Singular Sectors 

  • Default map settings changed from medium map size to small map size 

  • Default map settings changed from starting near another civ to starting further away 

Misc 

  • Fixed stuck Camera scrolling issues 

  • Sped up scrolling in and out of the map with the mouse wheel 

  • Fixed an issue where Custom Civilizations with Random citizen don’t maintain the random citizens if used in multiple games 

Missions 

  • Fixed a bug during The Opportunity Mission where players are unable to scan the Navigators planet 

Ships 

  • Ship designs with the Precursor Particle Beam will no longer become locked and unable to build 

  • Fixed a bug where freighter ships could go onto the same tiles as planets 

  • If you redesign an existing ship and change its class, it will now properly remove the old class’s ability 

  • Auto survey now correctly identifies surveyable anomalies 

  • Auto mine correctly identifies asteroid fields 

Text 

  • Added missing "(We are at War)" text to Korath war declaration 

  • Added missing descriptions for resource tooltips 

  • Fixed loading screen tooltip to say, “You can rebind useful hotkeys in the Key Bindings section of the Options menu." 

  • Corrected the probe tooltip in the ship designer to say “Ignored by pirates, space monsters, and precursor sentinels” 

  • Added clarifying text onto Techs that unlock Galactic Challenges 

  • Added in text to the tutorial pop-up to explain Executive Orders and Control 

UI 

  • Fleet/Ship context panel shows combat rating and related stats first 

  • Tweaked the planet window to give a bit more space for the planet improvements list 

  • Fixed the scientist tech tree tooltip to show the correct information 

  • Fixed the “Customize your Civilization” screen from disappearing after clicking back and forth between the Civilization Select Screen 

  • Prevented the abilities in the “Customize your Civilization” screen from duplicating when changing them 

  • Added in a new Defeat Video with new music  

  • Fixed a bug where you can take a Leader out of the Leaders screen  

  • The Pause Menu no longer opens when the Automation screen is open 

  • Resized the Alterian citizen role UI 

  • Added an Approval Icon for Lagoon Tiles 

War 

  • If a player is in a permanent war with another civilization players cannot speak, trade or end the war 

Tales of the Arnor DLC 

Gameplay 

  • Fixed Citizen Stat effects for Systemic Processing Overload Event 

  • Fixed the effect for The Nexus of Computation Event 

  • Fixed and Buffed Supply Attrition Bonus for Prime of Colony Oversight 

  • increased Supply Attrition Bonus for Prime of Colony Oversight from -0.1% to -0.5% per point of resolve 

  • Removed the Liberate option from the Tales of the Arnor Mission 

  • Fixed a bug where if you locate a minor Civilization before you locate the Iconians the objective to locate the Iconians is completed 

Tech Tree 

  • Cybernetic ability techs don't show up in tech tree for Synthetic Civilizations 

  • Added Urbanite techs to the Nyx Tech Tree 

  • Added Exotic World Colonization to the Nyx Tech Tree 

  • Holometric Culture Vistas unlocks Entertainers for the Nyx 

Localization 

  • Fixed Polish localization Issues 

Multiplayer 

  • When a player joins a multiplayer game and own Tales of the Arnor DLC, they do not need to exit and reenter the lobby to see the Nyx as a Civilization option 

UI 

  • Added clarifying text that Synthetic races do not have access to the Cybernetic Ability and tech tree unlocks 

  • Updated Computational Core description to indicate that it needs to be built before certain Improvements and Districts 

  • Fixed Incorrect Text for Lost Weapon Jammer anomaly Event 

  • Fixed a bug where the Free Will tech does not show up in the Tech Library 

Megastructures DLC 

Stellar Nexus 

  • Fixed Blue Nexus: Quantum Mirror intelligence buffs   

UI 

  • Added new icons to represent Megastructures in the tech tree 

 

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