Suggestion A dynamic system for adjusting AI civilizations

A dynamic system would adjust the 3 big stats (manufacturing, research and income) of each AI civilization based on the number of 1st's held by any non-AI civilizations.

 

This would make the AI run civs get tougher as my solo games progress.

 

 

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Reply #1 Top


A dynamic system would adjust the 3 big stats (manufacturing, research and income) of each AI civilization based on the number of 1st's held by any non-AI civilizations.

 

This would make the AI run civs get tougher as my solo games progress.

 

 

Another no thanks.

Need AIs to be harder increase difficulty, give them max points to those stats in the Civ builder/ editor, and give your Civ max negative points in those stats. Also do not mini-max your planets.

Also, just what does "based on the number of 1st's held by any non-AI civilizations." mean?

 

Reply #2 Top

This may be a more involved ask on the backend than scope may allow, but its also a really interesting suggestion. I'd be curious to hear other takes on it