The new patch sucks

I knew that the changes to exotics were going to be bad, but it was worse than I thought.  Not only can you not build capitals in the early game, it means you can't equip them. You also can't build starbases.  I don't know what they were trying to fix but this has broken the game in my opinion particularly against AI.

9,348 views 6 replies
Reply #1 Top

The best is not updating to this version and waiting for more constructive devs ideas.

Reply #2 Top


I knew that the changes to exotics were going to be bad, but it was worse than I thought.  Not only can you not build capitals in the early game, it means you can't equip them. You also can't build starbases.  I don't know what they were trying to fix but this has broken the game in my opinion particularly against AI.

Hey there, the intent of this update, via the patch notes (Now Out: The Picturesque Planets Update for SIns II ยป Forum Post by redskittlesonly):

Massive and excessive over-extraction across the galaxy has invoked a new shortage of planetary Exotics! We are greatly reducing sources of Guaranteed Exotics from Survey, while increasing the chance to acquire a Bonus Exotic when surveying. Several planets are also being adjusted in the type of Exotics they give. This should slow down the onset of capital ship spam and titan rushing somewhat; and give more early game space for smaller ships to operate. High value planets now give more Exotics overall compared to common planets, ensuring they are appropriately valued territory.

Adapting your playstyle when the meta changes can often take a little while. We'll be monitoring player feedback over the course of the month, but this change is intentional, and we encourage players to give it a chance.

Reply #3 Top

The problem is when you are playing against the AI it can field bigger fleets faster than you can.  Your advantage is you can field better fleets.  What hurts isn't just the fact that you can't get out capitals but you can't get out Starbases.  Even if you get out Starbases and caps you can't equip them with items to allow them to do the damage necessary to keep up with defensive upgrades.

Bumping the refineries up a tier might not be too bad on its own.  Reducing survey reliability might not be too bad on its own. Randomizing surveys might not be too bad.  Combining all three is terrible.

I don't know how others play but I play with a mix of Caps, Frigates, and the Titan.  In my opinion, this did not need to be fixed.  This patch seems to be aimed at PVP players at the expense of PVE players.  At best it draws out the early game, which isn't needed.  Where the game needs help is in the end game when the player achieves "checkmate" and the only thing keeping the game going is the need to capture home planets or enough planets.  At worst this patch makes it much more difficult to get past the early game as the AI rushes with large fleets that the player can't stop because they can't build the defenses, build a comparable fleet, and can't upgrade their fleet to keep up.  While I am sure that higher-level players are going to adapt and manage to do fine (although probably with some cheesy strategy), I suspect it is going to drive more average-level players away from the game.

Reply #4 Top

Quoting macger, reply 1

The best is not updating to this version and waiting for more constructive devs ideas.

How can you not update a game DRMed with Steam?

Reply #5 Top

You can roll back your game. Read the instruction by stardock how to get back to the former version.

Reply #6 Top

Just to give an alternative view, I think this was the best patch yet and I love how it is better balanced to be use all ships