More Bugs

Are you ever going to fix these

1. During Trading - click on Credits and it STILL can't give you the amount they are willing to pay and you have to do no end of clicking to find the right amount - seriously - the games been out more than a facking year and its still doing this

2. Constantly told someone has been defeated - yeah - I only need to know this once - not every facking turn

3. Obsolete a design - save - exit - reload - the facking designs I facking obsoleted are facking back again - for facks sake

4. Sort out your UI/UX - why does ESC close some screens and not others - who was the idiot who designed the trading screen - worst layout possible - thanks for that - the previous version was better - the current is a pain in the arse - dont know who's in charge of UI/UX but they should be fired - they haven't a facking clue - why aren't there indicators to show when new trade licenses have been made available - new ministers are ready to be appointed etc etc etc - so many improvements - I could go on for days - but I am not doing your job for you and you couldn't afford me

5. why doesn't the planet build screen queue work the same as the shipyard build screen - how is it possible to get it this wrong - do your different teams not talk to each other - are they too busy smelling their own farts about how facking great they are at agile or something

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Reply #1 Top

Hey,

It's great when community shares their feedback, and we are all ears, but I do have to ask you, to express yourself in a more peaceful manner, as it may disturb other community members.

In regards of 2, was it an event civ, like Thalans or was it a normal civ?

In regards of 5, could you be more specific about your frustration with the different build screens? Planets build structures relevant for the planet, while shipyards construct space ships, which then fly in space, so the UI will be different, simply because the end goal is different. But maybe there are some tweaks you had in your mind?