Fleet default waypoint location suggestion

If I am zoomed out and give a move order to my fleet, it will move to that gravity well and just stop at the point it arrives to, which is the edge of the gravity well. I think AI has this same behaviour regarding fleet movement and retreating fleets?

This sometimes leads to situations where I move a fleet and it arrives on top of enemy fleet that's just idling at the edge of the gravity well (which also arrived from the same direction to that gravity well). This feels a bit silly and unimmersive when my fleet just "spawns" on top of another idling fleet and the fight starts in this awkward way, where everything is out of position.

Suggestion: When player fleets and AI fleets are given a move order while zoomed out, give them a default waypoint towards the center of the gravity well (not exact center of course, but towards the center), so they don't just stop at the edge of the gravity well but move into a position inside the gravity well. Exception: If player issues a move order in a specific spot in the gravity well, that would of course override the default behaviour and the fleet would move to that specific location.

I think this would result in more immersive fleet battles when playing with AI, where fleets would be positioned in a way that would in my mind "make more sense", instead of idling at the edge of gravity well. I think it would decrease the amout of situations where you just spawn your fleet on top of the AI fleet when moving to a gravity well.

If the gravity well has defenses or a starbase, the default waypoint could just be near the defenses automatically.

This probably doesnt have much effect on PvP, but I see this more as an immersion suggestion :)

7,919 views 5 replies
Reply #1 Top

Hello!

Thank you for writing up this feedback and sharing your thoughts on the matter. I've been made aware that behaviors

Reply #3 Top

Quoting RammaStardock, reply 1

Hello!

Thank you for writing up this feedback and sharing your thoughts on the matter. I've been made aware that behaviors

Thank you for the reply! :)

Yes I can imagine that automatic patrolling could increase CPU load especially late game with large unit count. I want to emphasize, that I'm talking about a single waypoint added to a fleets move order instead of multiple waypoints around the gravity well. I believe this could also be restricted to fleets only to limit the possible CPU load and this behaviour could be skipped for units not belonging to a fleet.

I will join the Discord server, thanks! :)

Reply #4 Top

Here I just wanted to show this quickly with a screenshot: so here the TEC fleet has just retreated from battle and is now idle in this grav well. The enemy fleet could just follow and spawn on top the TEC fleet murdering it completely, which looks and feels silly in the game and breaks immersion. Instead the TEC fleet should be given a default waypoint X more to the center of the gravity well. Now it would be automatically in a better position to take a fight or retreat again. So fleets just sit idle in a different position more in the centre, instead of the edge :)

Reply #5 Top

Thank you for the visual details, it does help demonstrate your point more clearly