Modding game constants

Just looking to fix the research to something that fits a little better with my playstyle, but I am quite new to modding and have no idea where to find what I'm looking for. Rather than trying to change things for specific factions, my goal is to have research requirements set at 1/4/8/12/16. I'm hoping that this only requires one small update to one file?

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Reply #1 Top

What you need to do is find the entities folder and then use a text editor such as Notepad to alter the values to your liking. Recommend you create a copy of any files in case you make a mistake.

For global research settings, look at the player entity files, there is one for each faction, I.e. 2 for Advent, 2 for TEC, and 2 for Vasari. In these you will see the military and cultural research values and can alter the requirements of the levels, for example make it so that all research levels are unlocked with just 1 research point, the time the research takes, the tier reward, the cost etc.

This broad setting, once altered, can significantly impact your game but you will have to individually manipulate each file for the factions you want to make changes to, there is no way I know of to alter all at once.

Reply #2 Top

Hey, you can find those files in this folder: C:\Program Files (x86)\Steam\steamapps\common\Sins2\entities

You can filter the folder for "player", and then modify individual files. Look for "required_research_points"
You have to modify it individually for each faction

Reply #3 Top

Thank you! Any chance you know how to make a mod work once I've modified what I want? I've put it up on mod.io, but the mod doesn't actually function. Am I missing a step somewhere?