Adding more Item Slots for Starbases, Titans, Capitalships or Planets

I want to make a mod to better personalize Capitalships/Titans/Starbases and Planets. Sadly when I try it with more than 8 Slots for Ships, ... it doesn't work. Does anyone know how it can be changed?

12,114 views 5 replies
Reply #1 Top

Ran into the same problem trying to give starbases more than 8 slots. I don't know for sure, but I suspect 8 is a hard limit due to UI reasons. Hopefully someone will prove me wrong. :)

I even tried adding enough items so that adding all the hangar upgrades would go past 8, to see if it was just a UI thing, but no, it still stopped me at 8.

At least for starbases (and titans) we can look at squishing some of the upgrade tracks from 3 items to 1, to free up more slots.

For example, for the TEC starbase:

1. Edit "trader_starbase_hangar_0.unit_item" to add all 14 hangars. You can adjust the cost for balance, too.

2. Edit "trader_loyalist.player" and "trader_rebel.player" to remove "trader_starbase_hangar_1.unit_item" and "trader_starbase_hangar_2.unit_item".

You just gained +2 slots!

Just gotta be aware of attached research for some things, and adjust or remove them accordingly. So, doing this with the Hull/Armor/Shield upgrades on the TEC starbase means you have to either adjust how the Unbreachable Hull research works, or remove it entirely.

I'm trying to make it so you build the first Hull/Armor/Shield upgrade then upgrade the rest via research, to keep the progression but free up 2 more slots, but so far I can't get the starbase stats to improve via research.

Reply #2 Top


I want to make a mod to better personalize Capitalships/Titans/Starbases and Planets. Sadly when I try it with more than 8 Slots for Ships, ... it doesn't work. Does anyone know how it can be changed?

I am looking for a way to add more slots and abilities for everything (planets, ships, titans, etc.), but it seems like it's all been hard-coded. It's really disappointing.

Reply #3 Top

I hope they will change that in a future version. It would be nice to have the ability to increase the slots.

Reply #4 Top

Yep, it's hardcoded. Tried to add more slots to planets and ships, changed GUI, but it's hardcoded to 8 for ships and 6 for planets. For planets you get a warning that number of slots must be <=6.

Changed stats for hangar and hull upgrades. Now they have 3 levels, upgradable via research. Also added all ship and planet components from all races to TEC :D  

Reply #5 Top

Quoting O6OPMOT6119, reply 4

Yep, it's hardcoded. Tried to add more slots to planets and ships, changed GUI, but it's hardcoded to 8 for ships and 6 for planets. For planets you get a warning that number of slots must be <=6.

I know right. I do hope this would be changed in the future. I thought this game was supposed to be extremely mod-friendly.

Quoting O6OPMOT6119, reply 4

Changed stats for hangar and hull upgrades. Now they have 3 levels, upgradable via research. Also added all ship and planet components from all races to TEC :D  

Sounds cool! Do you have a link to that mod?