Map creation options

Last two times I made a map I picked maximum amount of sectors and max galaxy size but the map came out like 2 really big sectors and a bunch of super small ones.  Anyone have any thoughts on what best sector size to pick is?

One time I created a game and had like multiple sectors that seemed medium size, but last two attempts the maps seems really terrible.

 

15,075 views 4 replies
Reply #1 Top

sector size  changed after patch that why you create small one only

 

you can change sector  size in StarClusterSizeDefs file

<MinRadius>16</MinRadius>

    <MaxRadius>48</MaxRadius>

 

 16 -48 its smalest one change it to 50 or 100

 

if you want test it make a game, open console and type fow and you will see whole map

 

I played now  

 

<MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

Reply #2 Top

<?xml version="1.0" encoding="utf-8"?>

 

<StarClusterSizeDefList

xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"

xsi:noNamespaceSchemaLocation="../Schema/StarClusterSizeDef.xsd">

 

  <StarClusterSizeDef>

    <UniqueID>Tiny</UniqueID>

    <MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

    <MinDistanceFromCluster>8</MinDistanceFromCluster>

    <MaxDistanceFromCluster>8</MaxDistanceFromCluster>

    <MinNumBranches>3</MinNumBranches>

    <MaxNumBranches>6</MaxNumBranches>

    <MaxNumConnections>6</MaxNumConnections>

    <MaxNumStartingLocations>3</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>0</MinPlayersStartingInCluster>

    <MaxPirateBases>3</MaxPirateBases>

    <MaxSpaceMonsterBases>2</MaxSpaceMonsterBases>

    <MaxSentinelBases>2</MaxSentinelBases>

  </StarClusterSizeDef>

 

  <StarClusterSizeDef>

    <UniqueID>Small</UniqueID>

    <MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

    <MinDistanceFromCluster>8</MinDistanceFromCluster>

    <MaxDistanceFromCluster>12</MaxDistanceFromCluster>

    <MinNumBranches>3</MinNumBranches>

    <MaxNumBranches>4</MaxNumBranches>

    <MaxNumConnections>4</MaxNumConnections>

    <MaxNumStartingLocations>8</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>1</MinPlayersStartingInCluster>

    <MaxPirateBases>4</MaxPirateBases>

    <MaxSpaceMonsterBases>4</MaxSpaceMonsterBases>

    <MaxSentinelBases>4</MaxSentinelBases>

  </StarClusterSizeDef>

 

  <StarClusterSizeDef>

    <UniqueID>Medium</UniqueID>

    <MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

    <MinDistanceFromCluster>8</MinDistanceFromCluster>

    <MaxDistanceFromCluster>12</MaxDistanceFromCluster>

    <MinNumBranches>1</MinNumBranches>

    <MaxNumBranches>4</MaxNumBranches>

    <MaxNumConnections>4</MaxNumConnections>

    <MaxNumStartingLocations>16</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>2</MinPlayersStartingInCluster>

    <MaxPirateBases>8</MaxPirateBases>

    <MaxSpaceMonsterBases>8</MaxSpaceMonsterBases>

    <MaxSentinelBases>8</MaxSentinelBases>

  </StarClusterSizeDef>

 

  <StarClusterSizeDef>

    <UniqueID>Large</UniqueID>

    <MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

    <MinDistanceFromCluster>8</MinDistanceFromCluster>

    <MaxDistanceFromCluster>12</MaxDistanceFromCluster>

    <MinNumBranches>1</MinNumBranches>

    <MaxNumBranches>4</MaxNumBranches>

    <MaxNumConnections>4</MaxNumConnections>

    <MaxNumStartingLocations>32</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>3</MinPlayersStartingInCluster>

    <MaxPirateBases>12</MaxPirateBases>

    <MaxSpaceMonsterBases>12</MaxSpaceMonsterBases>

    <MaxSentinelBases>12</MaxSentinelBases>

  </StarClusterSizeDef>

 

  <StarClusterSizeDef>

    <UniqueID>Huge</UniqueID>

    <MinRadius>100</MinRadius>

    <MaxRadius>100</MaxRadius>

    <MinDistanceFromCluster>8</MinDistanceFromCluster>

    <MaxDistanceFromCluster>12</MaxDistanceFromCluster>

    <MinNumBranches>1</MinNumBranches>

    <MaxNumBranches>10</MaxNumBranches>

    <MaxNumConnections>8</MaxNumConnections>

    <MaxNumStartingLocations>64</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>3</MinPlayersStartingInCluster>

    <MaxPirateBases>16</MaxPirateBases>

    <MaxSpaceMonsterBases>16</MaxSpaceMonsterBases>

    <MaxSentinelBases>16</MaxSentinelBases>

  </StarClusterSizeDef>

 

  <StarClusterSizeDef>

    <UniqueID>Dynamic</UniqueID>

    <MinRadius>101</MinRadius>

    <MaxRadius>827</MaxRadius>

    <MinDistanceFromCluster>340</MinDistanceFromCluster>

    <MaxDistanceFromCluster>350</MaxDistanceFromCluster>

    <MinNumBranches>0</MinNumBranches>

    <MaxNumBranches>1</MaxNumBranches>

    <MaxNumConnections>1</MaxNumConnections>

    <MaxNumStartingLocations>128</MaxNumStartingLocations>

    <MinPlayersStartingInCluster>3</MinPlayersStartingInCluster>

    <MaxPirateBases>0</MaxPirateBases>

    <MaxSpaceMonsterBases>0</MaxSpaceMonsterBases>

    <MaxSentinelBases>0</MaxSentinelBases>

  </StarClusterSizeDef>

 

</StarClusterSizeDefList>

 

Reply #3 Top

that how it looks like

 

https://imgur.com/a/pOzOz7o

 

this is most balanced setup I found xD, every sector is same and got 3 player each :P

 

you can start game, save, use fow comand, if map is ok just load save before you used fow comend to hide map :P

 

oh if you need find it its

\steam\steamapps\common\Galactic Civilizations IV\Data\Gameplay

 

just open it with notebook to edit it

+1 Loading…