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(INSIDERS BUILD ONLY) v2.71 Changelog

(INSIDERS BUILD ONLY) v2.71 Changelog

Hello, 

We are working on a hot patch for 2.7.1 that includes support for offline DLC access, a new enemy map maker, balance updates, and bug fixes. 

To enable the patch, please do the following: 

Steam 

  • Select Galactic Civilizations IV from your Steam Library list. 

  • Right-click and select "Properties." 

  • Select the BETAS tab. 

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.) 

Steam should pull down the changed files; if you ever want to return, do the same as above but select "default." 

Epic 

  • Open the Epic Launcher 

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition" 

  • Install and play! 


Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 


Important 

  • This insiders build is for English only! 

  • We have adjusted the DLC system such that you don't need to be online to access the content.  We'd appreciate any feedback on how the changes work for you.   

  • We are investigating an issue where colony ships may be having their destinations reset.  We would appreciate any feedback related to this issue in the comments or on discord.   

07.17.24 Changelog 


Ships 

  • Fixed issues with the Altarian Corvette and Frigates that caused them to sometimes disappear in the Ship Designer. 

  • Minor change to probe description 

  • Updated Yor Ship designs 

  • Older Pre-existing Yor Ship are still included as "Classic Yor" ships 

Improvements 

  • Updated Improvement descriptions to better match their effects. 

  • "Tower of Endless Night" can no longer be destroyed and rebuilt multiple times. 

Misc

  • Updated Leader/Citizen Traits to reflect their effects more clearly 

  • Fixed a problem with Colony Ships and Transports that prevented them from reaching their destination.  

07.11.24  Changelog


Core 

  • DLC no longer requires active online access.  

  • Fixed a stuck turn caused by a lost unit: 

Gameplay 

Balance 

  • Manufacture Population (Yor) cost reduced from 120 to 50 

  • Recruiting Station Colony Growth reduced from 20 to 5 (hat-tip Draver) 

  • Citizen Threshold Mult changed from 1.5 to 1.2 (hat-tip DraveR) 

  • Prisoners now apply the proper bonuses  

  • Updated several Operation Abilities to give multiplier bonuses instead of flat 

Events 

  • "Precursor Food Processing Discovery" no longer has duplicated options 

  • Fixed a misspelled tooltip text key for the "Ancient Library Satellite" event 

  • The "New Generation" event now provides the  Scientist Citizen when you are playing as Arcean. 

Factions 

  • Festron shouldn't be able to murder and replace citizens who don't have a food cost. 

  • Baratak's " Convert Dead Plant" artifact power now converts dead planets… 

Improvements 

  • Rewrote the "Enforcer Den" Tooltip to include income and research bonuses as well as Enforcer trait specifics 

  • "Freemind Center" now scales Ship Maintenance with Resolve 

  • "Stellar Forge" can no longer be built on a Capital World. 

  • Fixed plural endings on single-use Wonders 

Policies 

  • "Look the other way" now only gives +10% Crime 

  • "Toxin Spreading" now only removes Diplomacy 

Ships  

  • Removed debug Nanite ship designs that weren't intended to be released 

  • Lowered Laser Beam Attack to 1 

  • Raised Particle Beam Mass from 5 to 6 and Manufacturing Cost from 5 to 7 

  • Fixed "Thug bomber's" tooltip 

Species 

  • Added Phenotype tooltip to explain their abilities and stats better. 

  • Replace biology with phenotype in the "opponent tooltip" for MP (and diplomacy list friends/enemies). 

Techs 

  • Fix some tech categories never getting picked for discount 

  • Clvs  with the Cartographer's ability can get the Acquisitions tech 

Text 

  • Added New Species Types Added to Galactapedia 

  • Cleaned up Ship Design descriptions 

  • Cleaned up  Policy Descriptions 

  • Iconian Players  no longer receive Yor conversation responses 

UI 

  • Fixed the left scroll button not working on trade route subentries 

  • Tech  entries no longer turn grey GWG 

  • Added a visual marker to enemies in your territory 

  • Prevent situations where the citizen promotion UI would get stuck beneath the planet window and above the research complete popup. 

  • The Diplomacy tooltip is no longer blank for human players in Multiplayer. 

  • Closed exploit with the Galactic Bazaar.  No, I'm not going to tell you what it was! 

91,464 views 35 replies
Reply #26 Top

Absolutely, they do. It was a weekend release for the patch. They are most likely working away on corrections at this very moment. Stardock is very interactive, they were responding to issues on the discord site this weekend, as best understood 

luceo non uro 

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Reply #27 Top

Yes, yes we do. We are actively working on the issues reported and believe we may have internal fix for the transport issue, but are still investigating to be sure

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Reply #28 Top

Additional changes to the Insider Build are now denoted under 7/17/24

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Reply #29 Top

Quoting RammaStardock, reply 27

Yes, yes we do. We are actively working on the issues reported and believe we may have internal fix for the transport issue, but are still investigating to be sure

 

thx for answer!

 

I rly do like this game :)

Reply #30 Top

@RammaStarDock

I have been reviewing the changes made to the Leader Trait Descriptions in LeaderTraitText.xml.

In regards to +10 Control "per turn", the "per turn" is wrong.

Reply #31 Top

In the previous, see where <EffectType>Control</EffectType> is used?

Well, if it was +10 Control "per turn", it would be using <EffectType>ControlPerTurn</EffectType> instead.

 

However, ControlPerTurn is not used in any of the LeaderTraitDefs.

Reply #32 Top

This is the exact details.  The following in the red rectangle are wrong and are not "per turn".  The only one correct is line 242 (influence).

Reply #33 Top

This is an example of it being wrong, in-game:

Reply #34 Top

Quoting Dorian, reply 33

This is an example of it being wrong:


Thank you Dorian,

I'll share your feedback in this weeks report to ensure its communicated to the team

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Reply #35 Top

Thank you kindly.

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