Are Sector Values from MapSizeDefs.xml even used anymore?

For example, the following results in the corresponding map being generated.  

In this case, I explicitly set 8 Medium Sized Sectors to be generated.  But that is not what I get.

   <MapSize>
        <InternalName>Huge</InternalName>
        <Width>2928</Width>
        <Height>2928</Height>
        <Sectors>
            <MinSectors>8</MinSectors>
            <MaxSectors>8</MaxSectors>
            <AbyssRadius>100</AbyssRadius>
            <SectorsOfSizeCount>
                <UniqueID>Tiny</UniqueID>
                <MinCount>0</MinCount>
                <MaxCount>0</MaxCount>
            </SectorsOfSizeCount>
            <SectorsOfSizeCount>
                <UniqueID>Small</UniqueID>
                <MinCount>0</MinCount>
                <MaxCount>0</MaxCount>
            </SectorsOfSizeCount>
            <SectorsOfSizeCount>
                <UniqueID>Medium</UniqueID>
                <MinCount>8</MinCount>
                <MaxCount>8</MaxCount>
            </SectorsOfSizeCount>
            <SectorsOfSizeCount>
                <UniqueID>Large</UniqueID>
                <MinCount>0</MinCount>
                <MaxCount>0</MaxCount>
            </SectorsOfSizeCount>
            <SectorsOfSizeCount>
                <UniqueID>Huge</UniqueID>
                <MinCount>0</MinCount>
                <MaxCount>0</MaxCount>
            </SectorsOfSizeCount>
        </Sectors>
        <Base>2000</Base>
        <MaxHabitablePlanets>500</MaxHabitablePlanets>
        <MinPrecursorPlanets>10</MinPrecursorPlanets>
        <PrecursorPlanetPercentOfHabitable>0.01</PrecursorPlanetPercentOfHabitable>
        <StarboxDef>DefaultStarbox</StarboxDef>
        <MinCameraZoom>150.0</MinCameraZoom>
        <MaxCameraZoom>120000.0</MaxCameraZoom>
        <MainMapCameraNearPlaneZoomLevel>0.999</MainMapCameraNearPlaneZoomLevel>
        <NumAscensionPointsForVictory>8000</NumAscensionPointsForVictory>
    </MapSize>

15,967 views 5 replies
Reply #1 Top

Currently this is being investigated as there were a lot of changes made from the ground up in the latest update

Reply #2 Top

Seems like someone said this update fixed something that wasn't a problem. Didn't test this either. But hey - we got lots of DLCs to purchase so that's something.

I needed a few months break anyway

Reply #3 Top

Quoting RammaStardock, reply 1

Currently this is being investigated as there were a lot of changes made from the ground up in the latest update

 

Very good sir.

I have run through 20 or more test-case scenarios where I could not find one case where these values were used.

If they were really being used, I should be able to generate a Galaxy Map of 8 Medium sized sectors, right?

- or 8 Small sized sectors ....

- or 8 Tiny sized sectors ....

(given I have the galaxy size & max sector count configured elsewhere in the XML files - which appears that I do)

Reply #4 Top

I think there is something wrong with the map generation code. I started two games with

Galaxy size = Gigantic 

Number of sectors= Many

Both times I got lots of sectors but only one sector is big the rest of the sectors are absurdly small.

Which is vastly different than the maps I was getting with version 2.6 with the same settings. Its really annoying actually Because I spent all this time unlocking the map and then I see its not what I wanted.

No way to check map right after making it which makes sense because you want to explore. My next map I will have to just make one sectors only because it seems to be not working correctly.

 

 

 

Reply #5 Top

nope use

StarClusterSizeDefs for map size

<MinRadius>16</MinRadius>

<MaxRadius>48</MaxRadius>

 

to 

change 16 and 48 for size you want

 

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