Resource suggestion

I’ve seen a few gripes here about resource availability not being well balanced.  I prefer to play on ‘rare’ resources - yet antimatter and durantium are all over the place, while promethium had only two spots in the whole universe.  Elerium is slightly more and - well - you get the point.  The way the game is set I either get a shitton of everything or a few which are not only rare - they are virtually mia.   By the time I find them it is too late to use them….

my suggestion is that in some future iteration instead of a slider for ‘resources’ the menu instead be more granular;

Resource   Instance per sector

antimatter   .25 to 10

promethium  .25 to 10

durantium   .25 to 10

etc.  

this way I can feel much more confident that my galaxy layout won’t be a game-breaker 

BTW - I’m sorry if this isn’t the proper place for suggestions- i dug a bit and this seemed the most likely location for such a post.

6,593 views 2 replies
Reply #1 Top

Hey!

This is the perfect place for suggestions! Thanks for sharing your feedback. I think having some resources more/less present in some sectors, is part of the idea of the sectors. Because this way you care so much more for the neighbor sector, which is rich on X resource. 

What are your thoughts on this?

Reply #2 Top

thanks for replying.  I'm sorry if I wasn't clear before, but my thoughts are that the current system output results are too wide; rare only affects some elements - and in my preference affects them too much - while other elements are hardly rare at all.  Whatever the formula the current system is using is sub-optimal to what I'd prefer.  Let us set more granular outputs for rare/common.  Maybe make it a sub-screen.  This way I am not frustrated when my ''rare'' resources home system has12 Durantium, 14 antimatter and yet not even one elerium or Promethium at all.