suggestion

hi, i have a small suggestion that people might like, i know i would, when bombing a planet, instead of flying ships to the planet and then bombing X amount of damage to destroy the world why is there not different points of the planet that need to be bombed? because currently its really quick to wipe a world out, however if the world has for example, 3 or 4 different spots with there own hitbox, that needs to be taking out before the world can be taken over it would add a layer of difficulty to it

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Thats an interesting suggestion that we can discuss later, but currently each having layered assault sites would i think interfere with the current game flow, especially with positioning relative to size and axis. But I do appreciate the suggestion