Particle Beam vs Lasers

This may or may not be a bug.  But either way it is very confusing as I cannot tell any difference between the two.

I have spent some time and effort just looking at the screen, thinking....

- "I cannot tell that these are any different..."

- "Certainly I must be missing something...."

If there is any difference, it is not obvious (to me).

If not, was that intended?

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Reply #1 Top

I believe I found the data definitions for these two weapons (see below).

Yep, they look to have identical wpn stats to me.

Which begs the question -  Do we really need 2 different weapons having the same stats?

Can the redundancy be eliminated - or - the stats adjusted to be different?


    <ShipComponent>
        <InternalName>Lasers</InternalName>

        <Stats>
            <EffectType>Threat</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>0.2</Value>
        </Stats>
        <Stats>
            <EffectType>BeamManufacturingCost</EffectType>
            <Scope>Queue</Scope>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>5</Value>
        </Stats>
        <Stats>
            <EffectType>Mass</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <ValueType>Special</ValueType>
            <SpecialValue>
                <Special>HullMassScaleMod</Special>
                <ValueParam>5</ValueParam>
                <ValueParam>0.01</ValueParam>
            </SpecialValue>
        </Stats>
        <Stats>
            <EffectType>BeamWeapon</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>1</Value>
        </Stats>
        <Stats>
            <EffectType>BeamAttack</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>2</Value>
        </Stats>
        <Prerequ>
            <Techs>
                <Option>Tech_ArmedShuttles</Option>
            </Techs>
        </Prerequ>
    </ShipComponent>

    <ShipComponent>
        <InternalName>ParticleBeam</InternalName>

        <Stats>
            <EffectType>Threat</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>0.2</Value>
        </Stats>
        <Stats>
            <EffectType>BeamManufacturingCost</EffectType>
            <Scope>Queue</Scope>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>5</Value>
        </Stats>
        <Stats>
            <EffectType>Mass</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <ValueType>Special</ValueType>
            <SpecialValue>
                <Special>HullMassScaleMod</Special>
                <ValueParam>5</ValueParam>
                <ValueParam>0.01</ValueParam>
            </SpecialValue>
        </Stats>
        <Stats>
            <EffectType>BeamWeapon</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>1</Value>
        </Stats>
        <Stats>
            <EffectType>BeamAttack</EffectType>
            <Target>
                <TargetType>Ship</TargetType>
            </Target>
            <BonusType>Flat</BonusType>
            <Value>2</Value>
        </Stats>
        <Prerequ>
            <Techs>
                <Option>Tech_SpaceWeapons</Option>
            </Techs>
        </Prerequ>
    </ShipComponent>