A few minor issues I've noticed

These may be real nitpicks but I thought I'd mention em.

1) my probes are still occasionally getting blowd up by space randos.  My understanding is that's not supposed to happen.

2) When negotiating with the AI and asking for credits for something I've offered, they always overbid what they're willing to accept by 10.  In other words, if you take their offer, it's not acceptable to them. I can either reduce their bid manually by 10 or re-ask for credits, at which point they'll bid what they actually will accept.

3) The combat viewer does not accurately report damage in the end report.  Both sides will be off by at least 1 HP.

The invisible citizen thing hasn't happened lately so that's good,  Thanks!

3,982 views 9 replies
Reply #1 Top

Hello Colonel!

1) To my understanding probes are as viable a target as any other ship

2) Has this been a consistent experience for you? I haven't been able to replicate this so Id appreciate a save file for the team

3) This is likely due to the decimal points associated in the rounding, but ill be sure to share the details with the team

Reply #2 Top

Hi thanks for the reply!  It's interesting though . . .

1) that is a changed premise, then, from when we talked about this last time https://forums.galciv4.com/525321/page/1/#3917482  And it actually doesn't seem to be true, they're still 90% ignored.  Being at war with another civ is different, they'll obviously kill everything.  This is for pirates and monsters and precursor pirates.

2) Yeah it's every game and virtually every single interaction.  I'll post a save game shortly though.

3) I mean, it's still a bug.

Reply #3 Top

Here's a game:

https://drive.google.com/file/d/1V1Vt65lW7B_uEic7ZjSzAHzLQNhqlrLt/view?usp=drive_link

Try making an open border treaty with the Federated Suns.  Offer them the treaty and ask for credits.  Every time they will offer 40, which is 10 more than what will make the "accept" button light up for them.

BUT, the cultural treaty I tried with a different faction DID have the AI bid what they meant.  So I dunno.

Reply #4 Top

Just downloaded Warlords and I'm excited to play it.  But I was wondering, can I get an answer about probes getting blown up by the pirates and monsters?  This was definitely not a thing before and it's definitely a thing now.  I personally am not a fan :(  It's really a problem.  Thanks

Lots more pirates in Warlords just wandering around, looks like.

Reply #5 Top

From my first game, there are a lot more pirates and they are aggressive.

 

Reply #6 Top

Quoting Colonel_Panic2465, reply 4

Just downloaded Warlords and I'm excited to play it.  But I was wondering, can I get an answer about probes getting blown up by the pirates and monsters?  This was definitely not a thing before and it's definitely a thing now.  I personally am not a fan :(   It's really a problem.  Thanks

Lots more pirates in Warlords just wandering around, looks like.

Hello there Colonel! Ill look into it and ask the team to be on the safe side!

Reply #7 Top

I am experiencing this also.  If a probe or freighter ends turn within attack range of ships on a heavily defended anomaly are on the map, they attack the probe or ship.

 

I have also been able to shoot missiles on exposed heavily defended anomaly ships.

Reply #8 Top

lordduzi, your issue sounds a little different from what I was talking about.  Defended anomalies firing volleys at passing ships is certainly interesting . . .

Reply #9 Top

It happens for sure. Currently prepping an armada to take out such an anomaly right now . It's field of fire covers a hyper gate