AlienGPT issues

Hi.  I've noticed a number of AlienGPT issues ongoingly, some insignificant but others more striking.  I think the following is worth reporting:

When I set the parameters manually prior to clicking "Generate," its description seems to be guided by what I've selected and what I typed, but it tends to randomly reassign colors, ship styles, and various other features seemingly arbitrarily and/or at random.  Contrarily, it *always* sets the personality to Merciless Expansionist.  

Further, it seems to select an unsuitable race portrait for the custom race about half the time.  I just created some radioactive behemoths, and the description seems correct (though it changed them from Greedy Expansionists to Merciless ones), but the portrait it chose for the race was that of humans.  I can't imagine why, given Trandals and all sorts of other more voracious species available (unless this is a commentary on the human race, however apt it may be...)

 

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Reply #1 Top

The developers have said that the artwork is selected from a library of portraits produced by Stardock artists (for copyright reasons), and that the artists are continuing to add more art to the library based on what people ask for in AlienGPT. It is therefore likely that there wasn't anything already in the library matching "radioactive behemoths" (although I agree that Trandals would have been a better choice than humans).

Reply #2 Top

I'm not referring to the leader art.  I'm referring to the *citizen* art which the AI now selects from the pool of standard citizens. It didn't used to autoselect it at all, because it didn't originally create a new species of citizen.  The creator just had to choose a race from those that already existed, which I recall being such a tremendous limitation as to imply that all new races were simply cultural/civilizational variations on existing races (an option that I'm glad still exists, as it is conceptually interesting).  Now there seems to be a new selection of generic races, all of which I greatly appreciate, and it's apparently possible to select a generic citizen-type as well.  However, it does seem that the AI generates a new citizen specifically for the new race, but occasionally its portrait selection misfires.  (I hope that it doesn't *mechanically* misfire and give the new citizens the wrong in-game traits as well -- I haven't tested that yet.)