adding a new ship to a planetary invasion canceled the siege

this by itself wouldn't be a significant problem if I hadn't started the invasion specifically to deny my closest neighbors that same planet (Thalan homeworld) + I needed to finish them off before their battleships got back from wherever I warped them to.

So I'm about one turn away from completing the invasion, a late-arriving ship entered the same hex, joined the fleet, and canceled the siege. At which point the Luxar (my neighbor) jumps in to start their own invasion. And of course the only way to cut that short was to go to war with them, which added a bit of overhead to the whole thing.

Is adding another ship to an invasion fleet supposed to cancel the invasion?

2,251 views 4 replies
Reply #1 Top

Hi Phaedyme,

To answer your question, yes. Similarly to how giving new commands to a ship while it is surveying results in abandoning the current survey and losing the progress made on it, a fleet that is invading a planet will have to halt its invasion to perform another action, including adding more ships to the fleet.

Reply #2 Top

It feels counterintuitive and buggy although as you said it isn't. I'd hate to add a prompt or something whenever someone adds a ship to a fleet but maybe for invasions? My situation is probably an edge case but knowing how it worked would have avoided so much strife.

Thank you for the explanation.

Reply #3 Top

I have a hard time with this.  Adding a ship to a siege shouldn't cancel the siege.  The siege would have to be recalculated but that's not a reason to start it over again.  There's no logical reason at all why this should happen except expediency.

Reply #4 Top

I'm fine with it being designed this way but since the fleet has 0 movement after canceling the invasion and in the edge case I experienced where another civ was prepared to jump in, I'd at least like a prompt asking if I'm sure I want to cancel the invasion instead of just doing it without warning.