Is there a reason we don't get a warning that an enemy fleet is on the way to a planet?

I remember in SINS 1 that we always got audible warnings (as well as an indicator) that an enemy fleet was spotted heading towards a planet and gave us a few moments to "prepare" for their arrival. So far in SINS 2, there is no warning unless you happen to be monitoring the space lanes and see them flying towards your planet. Most of the time it's just "surprise"! 

I don't like surprises. 

Now I always "assume" that I could be attacked anywhere and try to build defenses as I can afford them, but even so it would be nice to have that brief warning back. 

7,167 views 3 replies
Reply #1 Top

Hi xclavex, There are plenty of more audio alerts coming, including ones for new features as well as old.

Reply #2 Top

Like I wrote some time ago. Some sort of battle log of the galaxy would be awesome trough research or culture spread. It may come in real time at the end but could be slower in start. Would also offer some insights on tech levels and objectives.

You could add a 3 level science tree for it : intelligence reports or make it work with trade ships.

Only alert I notice is that someone has build a Titan which I couldnt care less.

Reply #3 Top

Quoting mlintune, reply 2

Like I wrote some time ago. Some sort of battle log of the galaxy would be awesome trough research or culture spread. It may come in real time at the end but could be slower in start. Would also offer some insights on tech levels and objectives.

You could add a 3 level science tree for it : intelligence reports or make it work with trade ships.

Only alert I notice is that someone has build a Titan which I couldnt care less.

Actually, the Titan alert is handy because it at least warns me to be on the lookout.